Technical services studio solving multiplayer, infrastructure, and operations challenges for game developers
Rocket Science Group operates four specialized service lines (Atomic Theory, Terminal Velocity, Super Collider, Space Rangers) staffed by veterans from Blizzard, PUBG, Epic, and Unity. The current hiring surge is heavily weighted toward senior engineering (10 of 17 active roles) across security, infrastructure, and gameplay systems—a pattern that aligns with their active push on cloud security posture management, CI/CD security integration, and a large-scale migration from legacy GDScript to C++. This signals both client demand for hardened multiplayer platforms and internal capability-building in secure cloud operations.
Rocket Science Group is a technical services studio that handles specialized challenges for game studios: gameplay and engine optimization (Atomic Theory), multiplayer and cloud platform engineering (Terminal Velocity), studio operations and compliance (Super Collider), and gaming-focused talent acquisition (Space Rangers). The company works primarily with mid-market and larger studios shipping on Unreal Engine, Unity, and proprietary systems. Operations span the United States, United Kingdom, and Gibraltar, with active hiring in all three regions.
Unreal Engine and Unreal Engine 5, Unity, C++, C#, AWS, Azure, GCP, Perforce (version control), Splunk and Microsoft Sentinel (observability), Jira and ClickUp (project management), and Figma and Adobe Creative Suite (design tools). Also qualified on Godot and console platforms (Xbox Series X|S, PlayStation 5).
Security and infrastructure hardening (CSPM tooling, CI/CD security, vulnerability management, ISO 27001 compliance), legacy system modernization (GDScript to C++ migration), and performance optimization (Flecs ECS framework implementation, simulation workload scaling, build process automation).
Rocket Science Group's technology stack, projects, and hiring signals are inferred from public hiring and company data — career pages, public listings, and company web presence — then clustered and de-duplicated. Figures are estimates that refresh over time. Read our full methodology →
This is not an official vendor or customer list. It is a technology-adoption signal inferred from public data, intended for B2B research.