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Hutch Tech Stack

Mobile racing game studio focused on live ops and player economics

Computer Games London 51–200 employees Founded 2011 Privately Held

Hutch develops multiplayer racing games for mobile platforms, with a production stack spanning Unity, C#, and cross-cloud infrastructure (AWS, Azure, GCP). The hiring mix is product-heavy (4 roles) with senior and manager-level talent, reflecting intense focus on live ops optimization, economy balancing, and A/B testing frameworks—core mechanics that keep players engaged long-term in free-to-play racing titles.

Tech Stack 30 technologies

Core StackFigma Adobe Creative Cloud Python Amplitude Tableau Looker Google Ads .NET Node.js AWS Kubernetes Redis JavaScript TypeScript C# Jira Zendesk C++ Unity Adobe XD Flinto IronSource JavaScript/TypeScript Azure GCP NoSQL Apple App Store iOS Android Helpshift

What Hutch Is Building

Challenges

  • Grow flagship motorsports title
  • Maximize live ops
  • Balancing in-game economy
  • Scaling a/b testing
  • Optimizing player ltv
  • Identifying friction points
  • Improving core engagement
  • Driving long-term business value
  • Reducing churn
  • Optimizing monetization

Active Projects

  • Feature and event development for f1 clash
  • Live ops optimization
  • Annual season & economy reset
  • Live ops & economy roadmap
  • A/b testing framework
  • Global launch of new systems and mechanics
  • Live ops event and campaign designs
  • Game performance forecasting
  • Feature impact estimation
  • Retargeting campaign optimization

Hiring Activity

Accelerating8 roles · 5 in 30d

Department

Product
4
Marketing
2
Design
1
Engineering
1

Seniority

Senior
3
Manager
2
Mid
2
Principal
1
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About Hutch

Hutch is a London-based mobile game studio founded in 2011 and acquired by MTG in 2020. The company develops and publishes racing games for iOS and Android, with recent titles including F1® Clash, Top Drives, and Matchcreek Motors. The team of 100+ is distributed across studios in Shoreditch, Dundee, and Canada. Hutch has reached over 300 million cumulative players across its portfolio and has been recognized as one of the Best Places to Work in the games industry for three consecutive years.

HeadquartersLondon
Company Size51–200 employees
Founded2011
Hiring MarketsUnited Kingdom

Frequently Asked Questions

What tech stack does Hutch use for game development?

Hutch builds on Unity for game engine, C# and C++ for backend services, Node.js and .NET for infrastructure, and deploys across AWS, Azure, and GCP. Analytics run on Amplitude and Looker; monetization uses IronSource.

What is Hutch working on?

Current projects center on live ops: F1® Clash feature development, season resets, A/B testing frameworks, player LTV optimization, and retargeting campaigns. Active pain points include balancing in-game economy, reducing churn, and improving core engagement.

How this profile is built

Hutch's technology stack, projects, and hiring signals are inferred from public hiring and company data — career pages, public listings, and company web presence — then clustered and de-duplicated. Figures are estimates that refresh over time. Read our full methodology →

This is not an official vendor or customer list. It is a technology-adoption signal inferred from public data, intended for B2B research.