Hutch develops multiplayer racing games for mobile platforms, with a production stack spanning Unity, C#, and cross-cloud infrastructure (AWS, Azure, GCP). The hiring mix is product-heavy (4 roles) with senior and manager-level talent, reflecting intense focus on live ops optimization, economy balancing, and A/B testing frameworks—core mechanics that keep players engaged long-term in free-to-play racing titles.
Hutch is a London-based mobile game studio founded in 2011 and acquired by MTG in 2020. The company develops and publishes racing games for iOS and Android, with recent titles including F1® Clash, Top Drives, and Matchcreek Motors. The team of 100+ is distributed across studios in Shoreditch, Dundee, and Canada. Hutch has reached over 300 million cumulative players across its portfolio and has been recognized as one of the Best Places to Work in the games industry for three consecutive years.
Hutch builds on Unity for game engine, C# and C++ for backend services, Node.js and .NET for infrastructure, and deploys across AWS, Azure, and GCP. Analytics run on Amplitude and Looker; monetization uses IronSource.
Current projects center on live ops: F1® Clash feature development, season resets, A/B testing frameworks, player LTV optimization, and retargeting campaigns. Active pain points include balancing in-game economy, reducing churn, and improving core engagement.
Hutch's technology stack, projects, and hiring signals are inferred from public hiring and company data — career pages, public listings, and company web presence — then clustered and de-duplicated. Figures are estimates that refresh over time. Read our full methodology →
This is not an official vendor or customer list. It is a technology-adoption signal inferred from public data, intended for B2B research.