Hutch is a London-based mobile developer and publisher building racing games on Unity and C#, backed by a multi-cloud footprint spanning AWS, Azure and GCP with Kubernetes. Current hiring tilts toward marketing, and job-post projects point to LTV modelling automation, media mix modelling and a SKAN rollout, a sign the studio is rebuilding user acquisition measurement around iOS privacy constraints.
Hutch develops and publishes mobile video games centred on the racing genre and car culture, with titles including F1 Clash, Top Drives and Rebel Racing. Founded in 2011, the privately held company employs 51–200 people, with its main studio in London and additional studios in Dundee and Canada. In December 2020 it was acquired by Modern Times Group (MTG). Its games are distributed through mobile app stores including the Apple App Store, and player support runs on Helpshift and Zendesk.
Hutch builds games with Unity, C# and .NET, uses Maya and Blender for art, runs on AWS, Azure and GCP with Kubernetes and Redis, and analyses players with Amplitude, Tableau and Looker.
Hutch is hiring at a steady pace in the United Kingdom. Current openings are concentrated in marketing, with additional roles in design and games, at mid, senior and lead levels.
Job posts point to LTV modelling automation, media mix modelling with a SKAN rollout, and A/B testing and experiment design, all aimed at improving user acquisition performance.
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Hutch's technology stack, projects, and hiring signals are inferred from public hiring and company data — career pages, public listings, and company web presence — then clustered and de-duplicated. Figures are estimates that refresh over time. Read our full methodology →
This is not an official vendor or customer list. It is a technology-adoption signal inferred from public data, intended for B2B research.