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Climax Studios Tech Stack

AAA game co-development studio delivering ports, remasters, and backend systems

Computer Games Portsmouth, Hampshire 51–200 employees Founded 1988 Public Company

Climax Studios is a co-development house working on AAA titles for major publishers (Sony, Microsoft, Google, Amazon) across console and PC platforms. The tech stack spans game engines (Unreal, Unity), cloud infrastructure (AWS, GCP, Azure), and specialized content tools (Maya, Houdini, Substance Painter), reflecting deep technical maturity in both gameplay and pipeline work. Active hiring is design-heavy (21 roles) with mid-level focus, signaling scaling of production capacity rather than leadership gaps.

Tech Stack 34 technologies

Core StackAWS Terraform Kubernetes Docker Java Go C# C++ Kotlin Python Node.js React GCP Azure Git Perforce Unreal Engine Unity SQL NoSQL Maya ZBrush Photoshop Marvelous Designer Substance Painter Blender Unreal Engine 5 Houdini MotionBuilder Wwise+4 more

What Climax Studios Is Building

Challenges

  • Reducing technical debt
  • Resolving gameplay issues
  • Scaling backend for high concurrent users
  • Cheating prevention measures
  • Seeking new work opportunities
  • Maintaining industry relationships
  • Migrating audio data to unreal engine
  • Porting modding tools to unreal engine
  • Managing project budget
  • Ensuring on-time delivery

Active Projects

  • Internal tool development
  • Aaa ip
  • Backend services for industry-leading game projects
  • Rfp response management
  • New work acquisition
  • Aaa remaster/port project
  • Scripted events implementation
  • Scalable solutions engine
  • Scripted events for aaa fps titles
  • Reusable templates and scripting frameworks

Hiring Activity

Accelerating45 roles · 25 in 30d

Department

Design
21
Engineering
11
Art
10
Product
3
Game
1
Sales
1

Seniority

Mid
22
Senior
12
Junior
10
Principal
2
Manager
1
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About Climax Studios

Founded in 1988, Climax Studios operates as a Keywords Studios subsidiary with ~250 developers across four UK locations (Portsmouth, Liverpool, Edinburgh, London). The studio specializes in AAA co-development: porting and remastering existing franchises, building backend systems for multiplayer titles, implementing scripted events for first-person shooters, and developing reusable engine frameworks. Work is project-based and outsourced by major game publishers; the business model centers on technical execution, artist output, and on-time delivery against fixed scopes.

HeadquartersPortsmouth, Hampshire
Company Size51–200 employees
Founded1988
Hiring MarketsUnited Kingdom

Frequently Asked Questions

What game engines does Climax Studios use?

Primary engines are Unreal Engine (including UE5) and Unity. The studio also uses specialized tools: Perforce for version control, Wwise for audio, and content creation suites including Maya, Houdini, ZBrush, and Substance Painter.

What is Climax Studios working on?

AAA remasters and ports, backend services for multiplayer games, scripted events systems for first-person shooters, and internal engine frameworks. Recent titles include Exodus, Returnal PC, and Age of Empires IV.

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