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Climax Studios Tech Stack

AAA game co-development studio with backend infrastructure for multiplayer titles

Computer Games Portsmouth, Hampshire 51–200 employees Founded 1988 Public Company

Climax Studios is a Keywords Studios subsidiary operating four UK locations as a co-development partner for AAA game publishers. The stack spans game engines (Unreal, Unity), 3D tools (Maya, Houdini, ZBrush), and backend infrastructure (Java, Go, C#, AWS, Kubernetes, Perforce). Active pain points around scaling backend for concurrent users and cheating prevention, paired with hiring concentrated in design and art roles, signal a studio balancing character/environment production against ongoing server-side challenges on live titles.

Tech Stack 34 technologies

Core StackJava Go C# C++ Kotlin Python Node.js React AWS Terraform Kubernetes Docker Active Directory ServiceNow GCP Azure NoSQL Perforce Unreal Engine Unity Maya ZBrush Photoshop Marvelous Designer MotionBuilder Unreal Engine 5 Substance Painter Blender Houdini Wwise+4 more

What Climax Studios Is Building

Challenges

  • Scaling backend for high concurrent users
  • Cheating prevention measures
  • Maintaining distributed backend services
  • Ensuring security against cheating
  • Maintaining high uptime for high-scale services
  • Preventing cheating in online games
  • Internal tool development across teams

Active Projects

  • Internal tool used across mpg
  • Aws certification program
  • Aaa project
  • Backend services for industry-leading game projects
  • Growing pool of aws certified engineers
  • Building ci/cd pipeline for backend services
  • Internal tool development

Hiring Activity

Accelerating25 roles · 25 in 30d

Department

Design
10
Art
9
Engineering
5
Support
1

Seniority

Mid
11
Senior
9
Lead
3
Principal
2
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About Climax Studios

Founded in 1988 and now part of Keywords Studios, Climax Studios delivers co-development services to major publishers including Sony, Microsoft, Google, and Amazon across console, AAA, and indie projects. The studio maintains four offices across Portsmouth, Liverpool, Edinburgh, and London with a team of 250+ developers. Work spans full production disciplines—engineering, art, design, animation—and includes shipped titles like Returnal, Age of Empires IV, Assassin's Creed Chronicles, and Mafia: Definitive Edition. Recent focus areas include AWS infrastructure certification, backend service architecture for high-concurrency games, and CI/CD pipeline improvements for live service support.

HeadquartersPortsmouth, Hampshire
Company Size51–200 employees
Founded1988
Hiring MarketsUnited Kingdom

Frequently Asked Questions

What game titles has Climax Studios worked on?

Shipped titles include Exodus, Returnal, Sackboy: A Big Adventure (PC), Age of Empires IV, Assassin's Creed Chronicles, Wasteland 3, and Mafia: Definitive Edition. The studio co-develops with major publishers including Sony, Microsoft, Google, and Amazon.

What tech stack does Climax Studios use?

Game engines: Unreal Engine 5, Unity. 3D/animation: Maya, Houdini, Blender, ZBrush, Substance Painter, MotionBuilder. Backend: Java, Go, C#, AWS, Kubernetes, Docker. Version control: Perforce. Audio: Wwise.

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How this profile is built

Climax Studios's technology stack, projects, and hiring signals are inferred from public hiring and company data — career pages, public listings, and company web presence — then clustered and de-duplicated. Figures are estimates that refresh over time. Read our full methodology →

This is not an official vendor or customer list. It is a technology-adoption signal inferred from public data, intended for B2B research.