NetEase Games studio building stylized AAA titles in Unreal Engine 5
Highdive is a Montreal-based game studio under NetEase Games' ThunderFire label, shipping original IP across PC and console in Unreal Engine 5. The hiring mix—heavily weighted toward art and design (11 roles) with only 3 engineering openings, and skewed senior—reflects a studio in art production phase rather than prototyping. Active projects span character dynamics, rigging automation, and fluid simulation, signaling the technical depth required for stylized AAA visuals alongside narrative-driven gameplay.
Notable leadership hires: Lead Artist, Narrative Lead
Highdive develops original games as part of NetEase Games' ThunderFire division, operating from Montreal since 2019. The studio focuses on stylized AAA titles for PC and console, leveraging Unreal Engine 5, C++, and a deep art pipeline built on Maya, ZBrush, Substance Painter, and proprietary tools. The team balances real-time rendering optimization against gameplay responsiveness and animation performance constraints—core tensions in shipping high-fidelity interactive experiences.
Unreal Engine 5. The stack also includes HLSL/GLSL shaders, Perforce for version control, and Unreal Insights for profiling and optimization.
Maya, 3ds Max, ZBrush, Substance Painter, Photoshop, and SpeedTree. The studio also builds custom pipelines and automation tools within Unreal Engine to manage rigging and character workflows.
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