echoloc
Company profile

Blackbird Interactive Tech Stack

Vancouver game studio building strategy, simulation and action titles

Computer Games Vancouver, British Columbia 201–500 employees Founded 2007 Privately Held

Blackbird Interactive is an independent Vancouver game studio running an Unreal Engine 5 and C++ core with Houdini, Maya and Substance art tooling, plus Jenkins, TeamCity and Azure DevOps for builds. Hiring skews senior and design-heavy, centered on porting a simulation game's UI to new platforms and resolutions while a new original third-person multiplayer action shooter ramps up.

Tech Stack 46 technologies

Core StackC++ C# Python Jenkins Azure DevOps Figma Adobe Illustrator After Effects VMware Terraform Ansible Docker Kubernetes Unreal Engine Houdini Maya Perforce Unreal Engine 5 Substance 3D Painter PlayStation 5 TeamCity Blender ZBrush Mudbox Photoshop Unity Shader Graph HLSL GCP Azure+15 more

What Blackbird Interactive Is BuildingChallenges and projects from their job posts

◆Challenges

  • Adapting simulation game UI to new platforms
  • Rebuilding UI for new screen resolutions
  • Improving game accessibility

▲Active Projects

  • New original third-person multiplayer action shooter
  • Building build and delivery pipelines
  • Core gameplay systems development
  • Improving existing game interfaces

Hiring Activity

Steady10 roles · 3 in 30d

Department

Design
6
Engineering
4

Seniority

Senior
6
Mid
3
Lead
1
Companies like Blackbird Interactive

100+ Computer Games companies running Unreal Engine and Houdini

See the full list

About Blackbird Interactive

Blackbird Interactive is a privately held video game developer headquartered in Vancouver, British Columbia, with 201–500 employees. The studio focuses on PC and console games, with real-time strategy as a core specialty, and targets platforms including PlayStation 5. It maintains an in-house CG cinematics department alongside game development teams. Production spans Unreal Engine and Unity, with version control on Perforce and infrastructure across GCP, Azure, Docker and Kubernetes. Current hiring is concentrated in Canada across design and engineering.

HeadquartersVancouver, British Columbia
Company Size201–500 employees
Founded2007
Hiring MarketsCanada

Frequently Asked Questions

What game engine does Blackbird Interactive use?

Blackbird Interactive works primarily in Unreal Engine, including Unreal Engine 5, with C++ as a core language. Unity, Shader Graph and HLSL also appear in its stack.

What is Blackbird Interactive working on?

Job posts point to a new original third-person multiplayer action shooter, core gameplay systems, build and delivery pipelines, and adapting a simulation game's UI to new platforms and resolutions.

Is Blackbird Interactive hiring?

Yes, at a steady pace in Canada, mostly senior-level roles in design and engineering, with a focus on UI/UX and gameplay systems.

Similar Companies in Computer Games

Other companies in the same industry, closest in size

How this profile is built

Blackbird Interactive's technology stack, projects, and hiring signals are inferred from public hiring and company data — career pages, public listings, and company web presence — then clustered and de-duplicated. Figures are estimates that refresh over time. Read our full methodology →

This is not an official vendor or customer list. It is a technology-adoption signal inferred from public data, intended for B2B research.