Vancouver game studio building strategy, simulation and action titles
Blackbird Interactive is an independent Vancouver game studio running an Unreal Engine 5 and C++ core with Houdini, Maya and Substance art tooling, plus Jenkins, TeamCity and Azure DevOps for builds. Hiring skews senior and design-heavy, centered on porting a simulation game's UI to new platforms and resolutions while a new original third-person multiplayer action shooter ramps up.
Blackbird Interactive is a privately held video game developer headquartered in Vancouver, British Columbia, with 201–500 employees. The studio focuses on PC and console games, with real-time strategy as a core specialty, and targets platforms including PlayStation 5. It maintains an in-house CG cinematics department alongside game development teams. Production spans Unreal Engine and Unity, with version control on Perforce and infrastructure across GCP, Azure, Docker and Kubernetes. Current hiring is concentrated in Canada across design and engineering.
Blackbird Interactive works primarily in Unreal Engine, including Unreal Engine 5, with C++ as a core language. Unity, Shader Graph and HLSL also appear in its stack.
Job posts point to a new original third-person multiplayer action shooter, core gameplay systems, build and delivery pipelines, and adapting a simulation game's UI to new platforms and resolutions.
Yes, at a steady pace in Canada, mostly senior-level roles in design and engineering, with a focus on UI/UX and gameplay systems.
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Blackbird Interactive's technology stack, projects, and hiring signals are inferred from public hiring and company data — career pages, public listings, and company web presence — then clustered and de-duplicated. Figures are estimates that refresh over time. Read our full methodology →
This is not an official vendor or customer list. It is a technology-adoption signal inferred from public data, intended for B2B research.