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Motive Studio Tech Stack

AAA game studio developing Battlefield and Iron Man for EA

Computer Games MONTREAL, Quebec 201–500 employees Public Company

Motive Studio is an EA-owned game developer in Montreal building AAA action titles, currently focused on Battlefield and an upcoming Iron Man game. The studio pairs a design-heavy hiring push (9 open design roles) with active work on cinematic integration and anti-cheat systems, while grappling with distributed-team friction across time zones and shared Frostbite engine infrastructure—typical scaling pain for multi-site game production.

Tech Stack 30 technologies

Core StackPower BI Tableau scikit-learn MLflow TensorFlow PyTorch AWS Docker Kubernetes C++ Slack Zoom Confluence Asana Unreal Engine 5 Unreal Engine Maya MotionBuilder 3ds Max Blender Substance Painter Substance Designer Frostbite ZBrush Fusion 360 Steam Xbox Live Houdini Azure GCP

What Motive Studio Is Building

Challenges

  • Detecting bad actors
  • Ensuring fair gaming
  • Threat intelligence
  • Designing compelling economy
  • Optimizing monetization strategies
  • Balancing player engagement
  • Cost complexity risk of cross-site collaboration
  • Time-zone friction
  • Asynchronous workflow challenges
  • Managing multi-site employee experience

Active Projects

  • Battlefield
  • Iron man action-adventure game
  • Cinematic content integration
  • Anti-cheat detection development
  • Ugx protection pipeline support
  • Cross-site operating model for shared teams
  • Operating cadence between work managers and local leaders
  • End-to-end delivery accountability for work managers
  • Training program logistics coordination
  • Onboarding consistency across teams

Hiring Activity

Accelerating15 roles · 15 in 30d

Department

Design
9
Engineering
4
Ops
2
Security
2

Seniority

Mid
10
Senior
5
Director
1
Manager
1

Notable leadership hires: Experience Director, Director of Production, Development Director

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About Motive Studio

Motive Studio is a 201–500 person game development studio based in downtown Montreal and part of Electronic Arts' global network. Founded in 2015, the studio has shipped Star Wars: Squadrons, the Dead Space remake, and support work on Star Wars Battlefront II. Today, primary effort is split between the next Battlefield title and a new Iron Man action-adventure game. The team uses Unreal Engine 5 and Frostbite (EA's proprietary engine), alongside Maya, Substance Painter, Houdini, and ZBrush for asset creation. The studio also hosts members of EA's Frostbite engine team and the Search for Extraordinary Experiences Division (SEED). Operations span Montreal and distributed team members across Canada and the US.

HeadquartersMONTREAL, Quebec
Company Size201–500 employees
Hiring MarketsCanada, United States

Frequently Asked Questions

What game engines does Motive Studio use?

Motive uses Unreal Engine 5 and Unreal Engine for primary development, alongside Frostbite (EA's proprietary engine). Asset and design work relies on Maya, Substance Painter, Houdini, and ZBrush.

What is Motive Studio working on?

Primary projects are the next Battlefield title and an upcoming Iron Man action-adventure game. Supporting work includes cinematic content integration, anti-cheat detection systems, and cross-site operating model development for distributed teams.

How this profile is built

Motive Studio's technology stack, projects, and hiring signals are inferred from public hiring and company data — career pages, public listings, and company web presence — then clustered and de-duplicated. Figures are estimates that refresh over time. Read our full methodology →

This is not an official vendor or customer list. It is a technology-adoption signal inferred from public data, intended for B2B research.