Beenox is a 200+ person game-development studio in Quebec owned by Activision, focused on AAA console and PC titles. The tech stack is classic game-engine work—C++, C#, DirectX 12, Vulkan, 3ds Max—paired with a unusual secondary focus: intelligent automation of accounting and financial operations across 300+ entities, suggesting either a significant back-office consolidation underway or a studio-wide operational scaling effort running in parallel to game development.
Notable leadership hires: Environment Director
Beenox develops video games for major franchises including Call of Duty, Crash Bandicoot, Skylanders, and Spider-Man. Founded in 2000 and headquartered in Quebec, it operates as a subsidiary of Activision Publishing. The studio employs 201–500 people across design, engineering, and operations roles. Active projects span PC ports of flagship titles and live-service games like Call of Duty: Warzone. Internal pain points center on developer productivity, automating critical workflows, and large-scale financial compliance across a complex corporate entity structure.
C++, C#, DirectX 12, Vulkan, Perforce version control, 3ds Max for modeling, Photoshop, Visual Studio, and Linux infrastructure with Docker and Kubernetes.
Call of Duty (including Warzone and PC versions), Crash Bandicoot, Skylanders, and Spider-Man titles. The studio is a fully owned Activision subsidiary.
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