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Beenox Tech Stack

Video game studio developing Call of Duty and AAA franchises

Computer Games Quebec, Quebec 201–500 employees Founded 2000 Privately Held

Beenox is a 200+ person game-development studio in Quebec owned by Activision, focused on AAA console and PC titles. The tech stack is classic game-engine work—C++, C#, DirectX 12, Vulkan, 3ds Max—paired with a unusual secondary focus: intelligent automation of accounting and financial operations across 300+ entities, suggesting either a significant back-office consolidation underway or a studio-wide operational scaling effort running in parallel to game development.

Tech Stack 19 technologies

Core StackPython C# C++ Linux Docker Kubernetes Slack Visual Studio Go Rust Visual Studio Code Perforce 3ds Max Photoshop Excel C DirectX 12 Vulkan Lua

What Beenox Is Building

Challenges

  • Improving developer productivity
  • Automating critical development processes
  • Identifying development bottlenecks
  • Clôture financière à grande échelle
  • Conformité réglementaire
  • Audit à plus de 300 entités
  • Scaling accounting operations for 300+ entities
  • Automating accounting processes

Active Projects

  • Automatisation intelligente des opérations comptables
  • Pc version of call of duty
  • Call of duty warzone
  • Intelligent automation of accounting processes
  • Scaling accounting operations for 300+ entities

Hiring Activity

Steady7 roles · 3 in 30d

Department

Design
3
Engineering
2
Finance
2

Seniority

Intern
2
Manager
2
Senior
2
Director
1

Notable leadership hires: Environment Director

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About Beenox

Beenox develops video games for major franchises including Call of Duty, Crash Bandicoot, Skylanders, and Spider-Man. Founded in 2000 and headquartered in Quebec, it operates as a subsidiary of Activision Publishing. The studio employs 201–500 people across design, engineering, and operations roles. Active projects span PC ports of flagship titles and live-service games like Call of Duty: Warzone. Internal pain points center on developer productivity, automating critical workflows, and large-scale financial compliance across a complex corporate entity structure.

HeadquartersQuebec, Quebec
Company Size201–500 employees
Founded2000
Hiring MarketsCanada

Frequently Asked Questions

What game engines and tools does Beenox use?

C++, C#, DirectX 12, Vulkan, Perforce version control, 3ds Max for modeling, Photoshop, Visual Studio, and Linux infrastructure with Docker and Kubernetes.

What franchises is Beenox currently working on?

Call of Duty (including Warzone and PC versions), Crash Bandicoot, Skylanders, and Spider-Man titles. The studio is a fully owned Activision subsidiary.

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