Quebec game studio building Call of Duty PC and Warzone content
Beenox is a Quebec-based Activision studio whose current job posts center on the Call of Duty PC version and Warzone seasonal content. Its stack pairs C++, DirectX 12 and Vulkan rendering work with Perforce, Jenkins, Docker and Kubernetes build infrastructure, pointing to serious investment in PC platform engineering. Hiring is accelerating, skews toward engineering interns, and includes a Director of Technology search, alongside a focus on internal tooling and workflow efficiency.
Notable leadership hires: Director of Technology
Beenox is a video game development studio founded in 2000 and headquartered in Quebec City, Canada, with a presence in Montreal. It operates as a wholly owned subsidiary of Activision Publishing. The studio currently contributes to the Call of Duty franchise and has previously worked on Crash Bandicoot, Skylanders and Spider-Man titles. It employs between 201 and 500 people and is privately held.
Beenox works with C++, C#, Python, Unreal Engine, Unity, DirectX 12 and Vulkan, plus Maya, 3ds Max and Photoshop for art. Perforce, Jenkins, Docker, Kubernetes, Grafana and Prometheus support builds and operations.
Job posts point to the Call of Duty PC version, Call of Duty Warzone seasonal content, production pipelines for AAA games and internal tool development.
Yes. Hiring is accelerating and is concentrated in engineering, with many intern positions and a Director of Technology search. All open roles are based in Canada.
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Beenox's technology stack, projects, and hiring signals are inferred from public hiring and company data — career pages, public listings, and company web presence — then clustered and de-duplicated. Figures are estimates that refresh over time. Read our full methodology →
This is not an official vendor or customer list. It is a technology-adoption signal inferred from public data, intended for B2B research.