Call of Duty co-developer building AAA game engines and pipelines
Beenox is an Activision-owned game studio in Quebec focused on AAA development, with a tech stack spanning rendering (DirectX 12, Vulkan), engine languages (C++, C#, Lua), and infrastructure (Kubernetes, Jenkins, Perforce). Current hiring is concentrated in senior engineering and director-level HR roles, paired with internal projects around talent integration and organizational design — indicating active scaling amid build-pipeline and infrastructure challenges.
Notable leadership hires: Director of Technology
Beenox is a game development studio founded in 2000 and now a wholly owned subsidiary of Activision Publishing. Based in Quebec with offices in Montreal, the studio contributes to the Call of Duty franchise and has previously shipped titles across Crash Bandicoot, Skylanders, and Spider-Man. The team works across 3D asset creation (Maya, ZBrush, Substance suite), rendering APIs (DirectX 12, Vulkan), and deployment infrastructure (Kubernetes, Jenkins, Perforce). The studio operates with a flat internal structure and emphasizes collaboration across disciplines.
C++, C#, DirectX 12, Vulkan for rendering; Lua and Go for scripting; Maya, 3ds Max, ZBrush, Substance Painter/Designer for asset creation; Kubernetes and Jenkins for infrastructure; Perforce for version control.
Primary focus on Call of Duty development as an Activision subsidiary. Current internal initiatives center on talent integration and organizational design to support studio growth.
Beenox's technology stack, projects, and hiring signals are inferred from public hiring and company data — career pages, public listings, and company web presence — then clustered and de-duplicated. Figures are estimates that refresh over time. Read our full methodology →
This is not an official vendor or customer list. It is a technology-adoption signal inferred from public data, intended for B2B research.