PlayStation game studio building original IP with data-driven player analytics
Haven Studios is a Montreal-based PlayStation game developer founded in 2021, currently shipping an original IP title. The tech stack reveals a studio balancing game engine work (Unreal Engine 5, C++) with serious infrastructure—Kubernetes, Rust, AWS, DataFusion, and a homegrown analytics platform using RAG and LLMs. Active hiring skews heavily toward senior engineers (7 of 9 open roles), suggesting they're in a critical production phase and actively scaling backend systems to handle telemetry ingestion and player analytics, not just gameplay development.
Haven Studios develops games for PlayStation, based in Montreal. The studio is working on an original new IP for the platform. Beyond game development, the team is investing in internal infrastructure: a CI/CD pipeline (Jenkins, TeamCity), a data ingestion and analytics layer (Kubernetes, AWS, DataFusion, Parquet, Grafana), and a player feedback system. Active projects span both game-facing features (community programs, player feedback loops) and studio operations (creator engagement, social media, event planning). The organization is currently hiring across engineering, marketing, and product roles, with velocity accelerating.
Haven Studios uses Unreal Engine 5 as its primary game engine, supported by C++ for core gameplay and gameplay systems development.
Haven is developing an exclusive original IP for PlayStation. In parallel, the studio is building infrastructure for player analytics, telemetry ingestion, CI/CD pipelines, and community engagement systems.
Haven Studios Inc's technology stack, projects, and hiring signals are inferred from public hiring and company data — career pages, public listings, and company web presence — then clustered and de-duplicated. Figures are estimates that refresh over time. Read our full methodology →
This is not an official vendor or customer list. It is a technology-adoption signal inferred from public data, intended for B2B research.