Montreal studio building an original PlayStation IP in Unreal Engine 5
Haven Studios is a Montreal game studio developing a new original IP for PlayStation on Unreal Engine 5. Beyond the game toolchain (C++, Wwise, ShotGrid, Blender, ZBrush), the stack shows a backend layer in Rust, Go, Kubernetes, Terraform and AWS with DataFusion and Parquet, pointing to online services and telemetry. Hiring is accelerating at director level in design, while job posts focus on scaling character art throughput with outsourcing partners.
Notable leadership hires: Game Design Director
Haven Studios is a game development studio headquartered in Montreal, Quebec, founded in 2021 and working on an original new IP for the PlayStation platform. The studio employs between 201 and 500 people and hires in Canada. Content creation runs on Unreal Engine 5, C++, Blender, ZBrush and Wwise, with production tracked in ShotGrid, Jira and Confluence. Build and infrastructure work uses Jenkins, TeamCity, Docker, Kubernetes, Terraform and AWS services including ECS, ECR and Aurora.
Haven Studios builds on Unreal Engine 5, with C++ for engine work, Wwise for audio, and Blender and ZBrush for art creation.
Yes, hiring is accelerating in Canada across design and engineering, including director-level roles such as a Game Design Director.
An original PlayStation IP. Job posts highlight a character art production pipeline, integration with external art partners, and asset logistics tooling.
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Haven Studios Inc's technology stack, projects, and hiring signals are inferred from public hiring and company data — career pages, public listings, and company web presence — then clustered and de-duplicated. Figures are estimates that refresh over time. Read our full methodology →
This is not an official vendor or customer list. It is a technology-adoption signal inferred from public data, intended for B2B research.