Game studio behind Poppy Playtime, scaling production across franchises and platforms
Mob Entertainment builds narrative-driven games around the Poppy Playtime franchise, which has driven over 200 billion YouTube views since launch. The tech stack is console-native (Unreal Engine 5, C++, PlayStation tooling) paired with 3D production suites (Maya, Houdini, ZBrush, Substance Painter), reflecting a studio focused on high-fidelity character and environment work. Active hiring across design, engineering, and product—concentrated at senior and mid levels—suggests expansion into new IP and multi-platform certification, while flagged pain points around schedule delays and design backlogs indicate production velocity constraints as the studio scales.
Notable leadership hires: QA Lead, Game Director
Mob Entertainment is a game and animation studio founded in 2015 and based in Los Angeles. The company is best known for Poppy Playtime, a horror-franchise property that has achieved significant cultural reach across YouTube and gaming platforms. With 51–200 employees, the studio operates a traditional game-development structure: artists and designers using industry-standard tools (Unreal Engine, Maya, Houdini, ZBrush); engineers in C++ and Python; and production/QA oversight. Current projects span post-launch support for existing titles, new game creation outside the Poppy franchise, console certification, and UI/concept-art work. The organization is actively hiring across design, engineering, and product roles, primarily in the United States.
Unreal Engine 5 and Unreal Engine, paired with C++ for scripting. The stack also includes Niagara (VFX), Houdini (procedural modeling), and related 3D tools like Maya, ZBrush, and Blender.
Los Angeles, California. All current hiring is concentrated in the United States.
Mob Entertainment's technology stack, projects, and hiring signals are inferred from public hiring and company data — career pages, public listings, and company web presence — then clustered and de-duplicated. Figures are estimates that refresh over time. Read our full methodology →
This is not an official vendor or customer list. It is a technology-adoption signal inferred from public data, intended for B2B research.