Independent game and animation studio behind the Poppy Playtime horror franchise
Mob Entertainment is a Los Angeles game and animation studio built around its Poppy Playtime horror franchise, shipping on Steam and PlayStation. Its stack centers on Unreal Engine 5 and C++ with a deep art pipeline (Maya, ZBrush, Houdini, Substance 3D Painter, Niagara). Hiring is accelerating and heavily design-weighted at senior level, alongside a rapid-prototyping skunk works effort, which points to new game concepts being incubated beyond the core IP.
Mob Entertainment is a privately held multimedia studio founded in 2015 and headquartered in Los Angeles, California. It develops games and animated content, and is best known as the creator of the indie horror game Poppy Playtime. The studio employs between 51 and 200 people and hires in the United States. Its games are distributed on platforms including Steam and PlayStation, and the team uses Jira, Confluence, Perforce and TestRail to manage production and QA.
Mob Entertainment builds primarily on Unreal Engine and Unreal Engine 5 using C++, with Unity and C# also in its stack, plus Niagara for visual effects.
Yes. Hiring is accelerating and concentrated in design, mostly at senior and mid levels, with additional openings in engineering, product, animation and operations in the United States.
Mob Entertainment is headquartered in Los Angeles, California, and is a privately held studio founded in 2015 with 51–200 employees.
Other companies in the same industry, closest in size
Mob Entertainment's technology stack, projects, and hiring signals are inferred from public hiring and company data — career pages, public listings, and company web presence — then clustered and de-duplicated. Figures are estimates that refresh over time. Read our full methodology →
This is not an official vendor or customer list. It is a technology-adoption signal inferred from public data, intended for B2B research.