Remote co-development studio for multiplayer and live service games
Companion Group is a London-based, remote-first studio providing engineering and production support to developers of live service multiplayer games. Its stack pairs Unreal Engine 5, C++ and HLSL on the client with C#/ASP.NET Core, Go, Rust, PlayFab and Kubernetes across AWS, Azure and GCP on the backend. Hiring is all senior engineering in Germany, aimed at network architecture for a new AAA IP and at scaling player density.
Companion Group is a multiplayer game development studio founded in 2022 and headquartered in London, with a presence across the Americas and Europe. It works with game studios building live service titles, covering both backend services and client development in Unreal Engine, Unity or custom engines. Supported platforms include PC, console, mobile, VR and cross-platform releases. The company is privately held, employee owned and sits in the 51–200 employee range.
Companion Group uses Unreal Engine 5, C++, HLSL, C#, ASP.NET Core, Go, Rust, Node.js, PlayFab, PostgreSQL, Redis, MongoDB, Docker and Kubernetes on AWS, Azure and GCP, plus Steam and Xbox Live integrations.
Yes. Current hiring is entirely senior engineering roles based in Germany, focused on multiplayer networking, gameplay systems and network architecture for a new AAA IP.
Its job posts point to scalable networking solutions, multiplayer-ready gameplay and animation systems, network architecture for a new AAA IP, and work on player synchronization, matchmaking and latency management.
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Companion Group's technology stack, projects, and hiring signals are inferred from public hiring and company data — career pages, public listings, and company web presence — then clustered and de-duplicated. Figures are estimates that refresh over time. Read our full methodology →
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