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SOFTGAMES Tech Stack

Instant gaming platform for casual, social play across devices

Computer Games Berlin, Berlin 51–200 employees Founded 2006 Public Company

SOFTGAMES develops cross-device casual games distributed through Meta, Microsoft, and Samsung platforms. The tech stack reveals a dual-engine approach (Unity + Unreal) with heavy data infrastructure (Databricks, Spark, Airflow, Tableau, Looker) — uncommon depth for a game studio, suggesting a live-operations and retention-driven business model. Hiring skews toward senior design and product roles while scaling data pipelines, which maps directly to their stated challenges around player retention, in-game economy balance, and profitability targets in their live portfolio.

Tech Stack 32 technologies

Core StackAdobe Creative Cloud Adobe Photoshop Databricks Apache Airflow Python Tableau AWS Apache Spark JavaScript C# C++ Google Analytics TypeScript Vite Webpack Jira Confluence Looker Adobe After Effects Unity Photoshop Unreal Engine HTML5 Segment Pixi.js iOS Android AppLovin ironSource SKAdNetwork+2 more

What SOFTGAMES Is Building

Challenges

  • Balancing in-game economy
  • Optimizing liveops events
  • Improving player retention
  • Building scalable data pipelines
  • Optimizing data infrastructure
  • Maintaining daily engagement for live games
  • Exceeding profitability targets for live portfolio

Active Projects

  • Puzzle game progression redesign
  • Liveops event ecosystem
  • Monetization system optimization
  • Brand new unannounced title
  • Scalable data pipelines
  • Tableau dashboard optimization
  • Etl workflows
  • Live portfolio strategy
  • Resource planning for live games

Hiring Activity

Accelerating5 roles · 5 in 30d

Department

Design
2
Data
1
HR
1
Product
1

Seniority

Senior
4
Mid
1
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About SOFTGAMES

SOFTGAMES is a Berlin-based game studio founded in 2006 and structured as a remote-first organization of over 135 people. The company specializes in instant games (HTML5, JavaScript, TypeScript) playable on messaging platforms and web without installation. Their business spans multiple live titles with ongoing monetization, progression systems, and event ecosystems, supported by a data platform built on Spark and Airflow. The company distributes through ecosystem partnerships rather than owned storefronts, positioning them in the HTML5 and messenger-games segment of casual gaming.

HeadquartersBerlin, Berlin
Company Size51–200 employees
Founded2006
Hiring MarketsGermany

Frequently Asked Questions

What tech stack does SOFTGAMES use for game development?

Game engines: Unity and Unreal Engine. Client-side: HTML5, JavaScript, TypeScript, Pixi.js. Data/analytics: Databricks, Apache Spark, Airflow, Tableau, Looker, Segment, Google Analytics. Collaboration: Jira, Confluence.

What games is SOFTGAMES currently working on?

Active projects include a puzzle game progression redesign, brand new unannounced title, liveops event ecosystem expansion, and monetization system optimization across their live portfolio.

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How this profile is built

SOFTGAMES's technology stack, projects, and hiring signals are inferred from public hiring and company data — career pages, public listings, and company web presence — then clustered and de-duplicated. Figures are estimates that refresh over time. Read our full methodology →

This is not an official vendor or customer list. It is a technology-adoption signal inferred from public data, intended for B2B research.