Instant social games for web and mobile, built on HTML5 and game engines
SOFTGAMES develops casual games playable across web and mobile devices, with a tech stack spanning JavaScript, TypeScript, Unity, and Unreal Engine alongside Python and C# for backend services. The hiring mix is heavily skewed toward data (4) and design (4) roles, with minimal engineering headcount — paired with active projects around BI ecosystem improvement, data democratization, and AI integration into design and live operations, this signals a shift toward data-driven game development and automation of creative workflows rather than pure engine development.
Notable leadership hires: Art Lead
SOFTGAMES is a Berlin-based instant gaming studio founded in 2006, operating as a public company with approximately 100 employees distributed globally. The company specializes in casual, social games optimized for instant play across browsers, Facebook Messenger, Samsung platforms, and mobile devices. Their tech stack includes game engines (Unity, Unreal), web technologies (HTML5, JavaScript, TypeScript, Pixi.js), and analytics platforms (Google Analytics, Segment, Tableau, Looker, AppsFlyer) for live operations and monetization tracking. Current priorities center on scaling internal data infrastructure, refining creative processes with AI tooling, and optimizing game performance (loading times, bandwidth) and marketing spend.
SOFTGAMES uses Unity and Unreal Engine for game development, plus JavaScript, TypeScript, and Pixi.js for HTML5 games. Backend systems run Python and C#. Analytics and live ops rely on Google Analytics, Segment, Tableau, and AppsFlyer.
Active projects include BI ecosystem improvement, data democratization, AI integration into game design and live operations, grant management scaling, A/B testing, and prototype development for new titles. Focus areas are reducing iteration cycles and optimizing player experience through data and automation.
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