Mobile game publisher with hit titles and global player base
First Fun operates a mid-sized game studio centered on a successful mobile title (Last War: Survival) with millions of daily active players. The tech stack reveals a production-heavy operation: Maya, Blender, Houdini, ZBrush, and Substance Painter dominate the art pipeline, while Perforce manages version control at scale — typical of studios managing large asset volumes. Active projects show focus on VIP player retention mechanics and visual effects optimization, suggesting the company is balancing growth (increasing production output) with engagement challenges (VIP player churn).
Notable leadership hires: Art Director, Finance Director
First Fun is a gaming and social entertainment company founded in 2020 and based in Singapore, with 51–200 employees. The company operates as a partnership and has built a global hit mobile title that drives millions of daily player sessions. Operations span game development (using Unreal Engine 5, Unity, and industry-standard art tools), player engagement and monetization (AppsFlyer, SKAdNetwork, Facebook Ads Manager), and backend infrastructure (Databricks, AWS, GCP, Azure). The team is structured around creative production (design, art direction), player support and retention, product development, and operational functions (finance, legal). Hiring is accelerating across support, design, and product roles in Singapore and the US.
First Fun develops on both Unreal Engine 5 and Unity. The stack includes Maya, Blender, Houdini, and ZBrush for 3D art production, with Perforce for version control.
Last War: Survival is First Fun's global hit mobile title, generating millions of daily active players across international platforms.
First Fun's technology stack, projects, and hiring signals are inferred from public hiring and company data — career pages, public listings, and company web presence — then clustered and de-duplicated. Figures are estimates that refresh over time. Read our full methodology →
This is not an official vendor or customer list. It is a technology-adoption signal inferred from public data, intended for B2B research.