PlayStation game studio shipping narrative-driven blockbusters across console and PC
Naughty Dog operates as a design-heavy studio with 10 open design roles against 9 engineering positions, reflecting a production cycle focused on character-driven storytelling and visual polish. The tech stack spans game engines (C++, Lua), real-time rendering (HLSL, GLSL on PS4/PS5), and animation tools (Maya, MotionBuilder), alongside infrastructure tools (Perforce, Jira, Ansible) — a mature pipeline built for large-scale AAA development. Current pain points center on workflow bottlenecks, UXR integration, and communication across teams, suggesting the studio is scaling research and process discipline alongside its active multi-platform release schedule.
Naughty Dog is a PlayStation-first game studio based in Santa Monica, CA, with 201–500 employees. The company develops narrative-focused action games for console and PC, with recent releases including The Last of Us Part I and The Last of Us Part II Remastered on PS5, both now ported to PC. The studio is currently in active development on Intergalactic: The Heretic Prophet. Hiring is concentrated in design and engineering roles across all seniority levels, with a secondary focus on establishing a new UXR (user experience research) department and improving internal development infrastructure.
C++ and Lua for engine work; HLSL and GLSL for rendering. Production assets are created in Maya, MotionBuilder, and Blender. Source control runs on Perforce; project management on Jira and Confluence.
Intergalactic: The Heretic Prophet is in active development. Recent releases include The Last of Us Part II Remastered and The Last of Us Part I Remake, both available on PS5 and PC.
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