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Naughty Dog Tech Stack

PlayStation game studio shipping narrative-driven blockbusters across console and PC

Computer Games Santa Monica, CA 201–500 employees Public Company

Naughty Dog operates as a design-heavy studio with 10 open design roles against 9 engineering positions, reflecting a production cycle focused on character-driven storytelling and visual polish. The tech stack spans game engines (C++, Lua), real-time rendering (HLSL, GLSL on PS4/PS5), and animation tools (Maya, MotionBuilder), alongside infrastructure tools (Perforce, Jira, Ansible) — a mature pipeline built for large-scale AAA development. Current pain points center on workflow bottlenecks, UXR integration, and communication across teams, suggesting the studio is scaling research and process discipline alongside its active multi-platform release schedule.

Tech Stack 25 technologies

Core StackPython C# C++ Miro Ansible JavaScript Jira Confluence Vue Tailwind CSS Lua Maya MotionBuilder PlayStation 4 PlayStation 5 HLSL GLSL Autodesk Maya Fusion Photoshop Blender Perforce HTML

What Naughty Dog Is Building

Challenges

  • System maintenance and workflow improvement
  • Establishing new uxr department
  • Integrating research into development pipelines
  • Defining processes and infrastructure
  • Improving communication pipelines

Active Projects

  • The last of us part ii remastered for pc
  • Intergalactic: the heretic prophet
  • System upgrades
  • Equipment relocation
  • The last of us part i remake

Hiring Activity

Steady20 roles · 8 in 30d

Department

Design
10
Engineering
9
Product
1
Research
1
Support
1

Seniority

Junior
10
Senior
8
Mid
4
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About Naughty Dog

Naughty Dog is a PlayStation-first game studio based in Santa Monica, CA, with 201–500 employees. The company develops narrative-focused action games for console and PC, with recent releases including The Last of Us Part I and The Last of Us Part II Remastered on PS5, both now ported to PC. The studio is currently in active development on Intergalactic: The Heretic Prophet. Hiring is concentrated in design and engineering roles across all seniority levels, with a secondary focus on establishing a new UXR (user experience research) department and improving internal development infrastructure.

HeadquartersSanta Monica, CA
Company Size201–500 employees
Hiring MarketsUnited States

Frequently Asked Questions

What game engine and rendering stack does Naughty Dog use?

C++ and Lua for engine work; HLSL and GLSL for rendering. Production assets are created in Maya, MotionBuilder, and Blender. Source control runs on Perforce; project management on Jira and Confluence.

What games is Naughty Dog working on in 2024?

Intergalactic: The Heretic Prophet is in active development. Recent releases include The Last of Us Part II Remastered and The Last of Us Part I Remake, both available on PS5 and PC.

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