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Naughty Dog Tech Stack

AAA game studio developing narrative-driven titles for PlayStation and PC

Computer Games Santa Monica, CA 201–500 employees Public Company

Naughty Dog operates a mid-sized game development studio focused on character-driven, technology-forward titles across PlayStation and PC platforms. The tech stack reflects a full-pipeline AAA operation: C++ and C# for engine work, Unreal and Unity for development, Maya and Blender for 3D asset creation, and Houdini for procedural tooling, complemented by Perforce for version control at scale. Current hiring is engineering-heavy (13 roles) with a junior-to-mid weighting, suggesting active ramp-up on runtime systems and animation pipelines—areas the studio has flagged as complex technical challenges.

Tech Stack 33 technologies

Core StackC++ C# Python Ansible JavaScript Adobe Premiere Pro Java Miro Jira Lua Perforce HLSL GLSL Houdini Substance Designer Substance Painter Qt Unreal Engine Unity Pro Tools Reaper VBA PlayStation 5 Maya MotionBuilder Autodesk Maya PlayStation 4 Fusion Photoshop Blender+3 more

What Naughty Dog Is Building

Challenges

  • Complex runtime animation systems
  • Animation-related technical challenges

Active Projects

  • Intergalactic: the heretic prophet
  • The last of us part ii remastered for pc
  • Dialogue editing pipeline
  • Voice asset mastering
  • Localization support
  • The last of us part i remake

Hiring Activity

Accelerating20 roles · 20 in 30d

Department

Engineering
13
Design
7

Seniority

Junior
9
Mid
7
Senior
4
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About Naughty Dog

Naughty Dog is a 201–500-person game development studio headquartered in Santa Monica, California, operating as a subsidiary of Sony Interactive Entertainment. The studio specializes in single-player, narrative-focused games built for PlayStation and PC, with recent releases including remasters and ports of The Last of Us franchise. Current development is centered on Intergalactic: The Heretic Prophet, alongside ongoing support for PC versions and localization efforts. The studio's technical investment spans rendering (HLSL, GLSL), animation systems (Maya, MotionBuilder), audio production (Pro Tools, Reaper), and collaborative workflows (Perforce, Jira, Miro).

HeadquartersSanta Monica, CA
Company Size201–500 employees
Hiring MarketsUnited States

Frequently Asked Questions

What game engine does Naughty Dog use?

Naughty Dog uses both Unreal Engine and Unity as primary development engines, supported by proprietary tools and C++ and C# systems.

What is Naughty Dog working on?

Current projects include Intergalactic: The Heretic Prophet, The Last of Us Part II Remastered for PC, dialogue editing pipelines, voice mastering, and localization support.

How this profile is built

Naughty Dog's technology stack, projects, and hiring signals are inferred from public hiring and company data — career pages, public listings, and company web presence — then clustered and de-duplicated. Figures are estimates that refresh over time. Read our full methodology →

This is not an official vendor or customer list. It is a technology-adoption signal inferred from public data, intended for B2B research.