AAA game studio developing narrative-driven titles for PlayStation and PC
Naughty Dog operates a mid-sized game development studio focused on character-driven, technology-forward titles across PlayStation and PC platforms. The tech stack reflects a full-pipeline AAA operation: C++ and C# for engine work, Unreal and Unity for development, Maya and Blender for 3D asset creation, and Houdini for procedural tooling, complemented by Perforce for version control at scale. Current hiring is engineering-heavy (13 roles) with a junior-to-mid weighting, suggesting active ramp-up on runtime systems and animation pipelines—areas the studio has flagged as complex technical challenges.
Naughty Dog is a 201–500-person game development studio headquartered in Santa Monica, California, operating as a subsidiary of Sony Interactive Entertainment. The studio specializes in single-player, narrative-focused games built for PlayStation and PC, with recent releases including remasters and ports of The Last of Us franchise. Current development is centered on Intergalactic: The Heretic Prophet, alongside ongoing support for PC versions and localization efforts. The studio's technical investment spans rendering (HLSL, GLSL), animation systems (Maya, MotionBuilder), audio production (Pro Tools, Reaper), and collaborative workflows (Perforce, Jira, Miro).
Naughty Dog uses both Unreal Engine and Unity as primary development engines, supported by proprietary tools and C++ and C# systems.
Current projects include Intergalactic: The Heretic Prophet, The Last of Us Part II Remastered for PC, dialogue editing pipelines, voice mastering, and localization support.
Naughty Dog's technology stack, projects, and hiring signals are inferred from public hiring and company data — career pages, public listings, and company web presence — then clustered and de-duplicated. Figures are estimates that refresh over time. Read our full methodology →
This is not an official vendor or customer list. It is a technology-adoption signal inferred from public data, intended for B2B research.