AAA narrative game studio building PlayStation and PC titles
Naughty Dog is a Santa Monica game studio whose stack pairs C++, HLSL/GLSL and PlayStation 5 targets with a heavy DCC toolchain (Maya, Houdini, MotionBuilder) and Perforce-based asset control. Hiring skews senior and splits mainly between design and engineering, while job posts repeatedly flag runtime animation complexity, high asset volume and pipeline efficiency, pointing to tooling investment behind its next title.
Naughty Dog develops story-driven console games, with recent releases including remastered entries in The Last of Us franchise for PS5 and their ports to PC. The studio is now in production on Intergalactic: The Heretic Prophet. It employs 201–500 people and is headquartered in Santa Monica, California, with hiring focused in the United States. Internal tooling spans Python, Lua and C# scripting, web tools built on Vue, PHP and MySQL, and analytics in Tableau and Looker.
Naughty Dog's stack includes C++, Python, Lua, HLSL and GLSL, with Maya, Houdini and MotionBuilder for content, Perforce for version control, and Jira, Confluence, Tableau and Looker for workflow and analytics.
The studio is developing Intergalactic: The Heretic Prophet, alongside build pipeline, asset management and automation dashboard work, plus PC support for The Last of Us Part II Remastered.
Yes. Open roles at the Santa Monica studio center on design and engineering, mostly at senior level, with smaller openings in communications, marketing, research and support, all based in the United States.
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Naughty Dog's technology stack, projects, and hiring signals are inferred from public hiring and company data — career pages, public listings, and company web presence — then clustered and de-duplicated. Figures are estimates that refresh over time. Read our full methodology →
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