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Company profile

Rebellion Tech Stack

Independent Oxford game studio and publisher building new titles and IP

Computer Games Oxford 201–500 employees Founded 1992 Privately Held

Rebellion is an Oxford-based independent studio developing and publishing console and PC games alongside comics, books and film. Job posts show a game security function being built from scratch, with reverse-engineering tools like IDA Pro and Ghidra in the stack and anti-cheat and anti-piracy work spanning Asura titles. Hiring is accelerating and skews senior and design-heavy, with real-time VFX tools such as Houdini and Embergen pointing to a push on visual pipelines.

Tech Stack 61 technologies

Core StackNode.js JavaScript TypeScript Vue React MySQL AWS AWS Lambda Azure Functions PHP After Effects C++ Python Jira Perforce Blender Photoshop Houdini Embergen Maya 3ds Max Unity Unreal Engine Adobe Motion Builder ZBrush Substance 3D Painter IDA Pro Ghidra OpenSSL+29 more

What Rebellion Is BuildingChallenges and projects from their job posts

◆Challenges

  • Protecting games against cheating, piracy and evolving threats
  • Balancing visual impact with performance budgets
  • Sourcing niche talent amid high competition

▲Active Projects

  • Building game security team and architecture for Asura titles
  • New IP and unannounced title development
  • Atomfall game development
  • Real-time visual effects pipeline development
  • Internal, public and third-party APIs for game engine

Hiring Activity

Accelerating35 roles · 25 in 30d

Department

Design
20
Engineering
13
HR
2

Seniority

Senior
20
Mid
8
Lead
7
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About Rebellion

Rebellion is a privately held multimedia company founded in 1992 and headquartered in Oxford, United Kingdom. Its core business is developing and publishing games for console, PC and mobile, with franchises including Sniper Elite, Zombie Army and Evil Genius. It also operates in comics, books, graphic novels, board games, TV and film, including the 2000 AD comic brand. The company employs between 201 and 500 people. Game production runs on Unreal Engine, Unity and C++, with art built in Maya, Houdini, ZBrush and Substance 3D Painter.

HeadquartersOxford
Company Size201–500 employees
Founded1992

Frequently Asked Questions

What tech stack does Rebellion use for game development?

Rebellion uses C++, Unreal Engine and Unity, with Perforce for version control, Jira for tracking, and art tools like Maya, Houdini, Embergen, ZBrush, Blender and Substance 3D Painter. Web services use Node.js, TypeScript, Vue, React and AWS.

Is Rebellion hiring game developers?

Yes. Hiring is accelerating, led by design and engineering roles that skew senior and lead level, covering new IP, an unannounced title, real-time VFX, game engine APIs and a new game security team.

What is Rebellion working on?

Job posts reference Atomfall, an upcoming unannounced project, new IP development, a real-time VFX pipeline, web APIs for the game engine team, and security architecture across Asura titles.

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How this profile is built

Rebellion's technology stack, projects, and hiring signals are inferred from public hiring and company data — career pages, public listings, and company web presence — then clustered and de-duplicated. Figures are estimates that refresh over time. Read our full methodology →

This is not an official vendor or customer list. It is a technology-adoption signal inferred from public data, intended for B2B research.