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KOMODO Co., Ltd. Tech Stack

Game publisher and manga platform builder scaling across Asia

Computer Games Tokyo, Japan 11–50 employees Privately Held

KOMODO operates at the intersection of games and manga, building platforms and original IP for both industries. The stack reveals a game-first architecture—Unreal Engine, rendering tools (RenderDoc, Niagara, HLSL), and 3D asset pipelines (Blender, Maya, Substance Painter)—paired with modern backend infrastructure (PostgreSQL, GraphQL, GCP/AWS/Azure). Active hiring across engineering, marketing, and sales suggests concurrent pushes on Steam Deck expansion, a new manga platform, and original game publishing, while pain points around real-time visual performance and cloud security indicate the complexity of cross-region launch operations.

Tech Stack 26 technologies

Core StackTypeScript Vue GraphQL PostgreSQL AWS Slack Zoom Steam GCP Azure IAM Google Workspace Microsoft 365 Git PowerShell bash Unreal Engine Niagara HLSL Unreal Insights RenderDoc Blender Maya 3ds Max Substance Painter Photoshop

What KOMODO Co., Ltd. Is Building

Challenges

  • Expanding steam deck sales across asia
  • Developing original games
  • Maintaining it service reliability
  • Ensuring cloud security
  • Managing it infrastructure performance
  • Korean labor compliance
  • Improving customer satisfaction
  • Optimizing real-time visual effects performance

Active Projects

  • Steam deck sales expansion
  • Niuhi platform launch
  • Nanos
  • Upcoming manga platform
  • Original game development and publishing
  • Steam deck digital marketing campaign
  • Retail promotion strategy
  • Influencer collaboration
  • Support for steam deck and future manga platform
  • Online store order and delivery support

Hiring Activity

Steady15 roles · 5 in 30d

Department

Engineering
4
Marketing
4
Sales
3
Design
1
HR
1
Support
1

Seniority

Mid
10
Senior
4
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About KOMODO Co., Ltd.

KOMODO is a Tokyo-based game publisher and content platform developing original games, manga platforms, and related consumer products. The company operates dual go-to-market tracks: direct-to-player via Steam and an upcoming manga distribution platform, supported by retail and influencer partnerships. With 11–50 employees distributed between Tokyo and Honolulu, the team spans engineering, design, marketing, and sales functions. Current operational scope includes Steam Deck sales expansion across Asia, management of cloud infrastructure across GCP, AWS, and Azure, and coordination of publishing and platform launches with multi-region compliance considerations.

HeadquartersTokyo, Japan
Company Size11–50 employees
Hiring MarketsJapan, South Korea

Frequently Asked Questions

What game engines and tools does KOMODO use?

Unreal Engine with Niagara for particles, HLSL shaders, and RenderDoc for debugging. Asset creation relies on Blender, Maya, 3ds Max, and Substance Painter. Deployment uses Steam as the primary distribution platform.

What is KOMODO working on right now?

Steam Deck sales expansion into Asia, launch of the Niuhi platform, an upcoming manga platform, original game development and publishing, and retail/influencer partnership campaigns.

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