4X strategy game studio scaling Total Battle globally with data-driven monetization
Scorewarrior is a full-cycle game development studio focused on Total Battle, a 4X strategy title. The tech stack reveals a data-heavy operation: Python, PostgreSQL, ClickHouse, and ML libraries (scikit-learn, XGBoost, LightGBM, TensorFlow, PyTorch) sit alongside game engines (Cocos2d-x, C++), signaling heavy investment in player behavior modeling and monetization optimization. Active projects confirm this—media mix modeling, A/B testing, predictive payment models, and monetization features for mid-high tier players are parallel development tracks.
Scorewarrior builds and operates Total Battle, a multiplayer 4X strategy game launched in 2017. The company started in 2015 as a third-party game publisher in Cyprus, then shifted to full-cycle development starting in 2016. By 2021–2022, they merged publishing operations (finance, legal, marketing, community, support) with an in-house development team (engineers, designers, artists). The studio operates two offices in Limassol and is now scaling the game globally. Active development covers endgame features, core backend components, and monetization mechanics for established players.
Cocos2d-x and C++20 for game engine; Python, PostgreSQL, and ClickHouse for backend; scikit-learn, XGBoost, LightGBM, TensorFlow, PyTorch for player analytics and monetization modeling; Docker, GitLab CI/CD, TeamCity for deployment.
Primary focus: endgame content and features for Total Battle, including monetization mechanics for mid- and high-level players. Infrastructure: sharded systems for horizontal scaling, core backend module development, legacy code refactoring. Analytics: media mix modeling, A/B testing, predictive models for user payment behavior.
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