Mobile games studio building multi-year hits across iOS, Android, and web
Supercell is a Helsinki-based games company operating across six live titles with a global footprint in San Francisco, Seoul, Shanghai, and London. The tech stack spans Node.js, Go, Python, and Java on AWS and GCP, with heavy infrastructure work (Kubernetes, Docker, Terraform) indicating scale challenges around player persistence, real-time content delivery, and account safety. Current hiring is engineering-heavy (47 roles) with accelerating velocity (69 posted last 30 days), clustered at senior and lead levels—a pattern consistent with scaling live operations and tackling player retention and monetization optimization across a multi-game portfolio.
Notable leadership hires: Tech Lead, Product Lead, Tools Automation Lead, Creative Studio Head, Tech & Quality Lead
Supercell develops free-to-play mobile and tablet games designed for long-term engagement. The company operates six published titles across iOS and Android, supported by a distributed team of 501–1,000 across five countries. Core operational challenges include account safety, player retention, real-time content filtering, and monetization optimization—all typical of live-service studios managing millions of concurrent players. The product roadmap includes in-game sales, live events, and expansion into new game categories and platforms, supported by infrastructure for player identity, tracking, and direct-to-consumer channels.
Node.js, Go, Python, Java, AWS, GCP, Kubernetes, Docker, Terraform, and Git. Game engines include C++ and Maya. CI/CD via Jenkins and GitHub Actions.
Headquartered in Helsinki, Finland. Active hiring in Finland, China, United Kingdom, South Korea, and United States across engineering, marketing, product, and design roles.
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