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Product Madness 📱🎮 Tech Stack

Mobile casino game studio operating hit social gaming titles at scale

Computer Games London, England 501–1,000 employees Privately Held

Product Madness operates a portfolio of social casino games (Lightning Link Casino, Cashman Casino, Heart of Vegas) generating millions of daily active players across iOS and Android. The tech stack is polyglot—Python, R, SQL, Unity, C#, Java—with heavy use of analytics tooling (Looker, QlikView, Tableau) and mobile advertising (Meta, Instagram, Apple Search Ads), reflecting a data-driven monetization focus. Active hiring skews engineering and design-heavy, with a notable expansion in LiveOps roles, signaling a shift toward dynamic in-game campaigns and player retention mechanics rather than pure release cycles.

Tech Stack 63 technologies

Core StackAdobe Creative Cloud Python C# Java Node.js ASP.NET Django Express Docker Jenkins Looker Tableau Jira SQL R Unity Git GLSL Photoshop Excel QlikView Meta Instagram Twitter YouTube TikTok iOS Android JSON XML+31 more

What Product Madness 📱🎮 Is Building

â—†Challenges

  • Improving player engagement
  • Improving cost efficiency
  • Improving resolution rates
  • Automating repetitive tasks
  • Scaling backend for high concurrency
  • Improving monetization
  • Streamlining development efforts
  • Optimizing mobile performance
  • Player retention improvement
  • Increasing retention

â–²Active Projects

  • Mobile game development
  • Ab testing framework
  • Simulation and predictive modeling
  • Liveops campaigns
  • Aso strategy implementation
  • Content lifecycle management
  • Produce end-to-end data pipelines
  • Performance optimization
  • Dashboard development for sla and incident reporting
  • Apple search ads campaign optimization

Hiring Activity

Accelerating110 roles · 75 in 30d

Department

Engineering
30
Design
21
Product
19
Marketing
17
Ops
11
Data
4
Support
2

Seniority

Senior
50
Mid
26
Lead
9
Manager
9
Principal
6
Director
2
Junior
1
VP
1

Notable leadership hires: Marketing Art Lead, LiveOps Director, Art Lead, Product Delivery Lead, Technical Art Lead

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About Product Madness 📱🎮

Product Madness is a London-headquartered mobile game studio with a global footprint spanning Barcelona, Gdańsk, Lviv, Montreal, and remote US presence. The company's core business centers on free-to-play social casino games, with three flagship titles commanding top-grossing positions on iOS and Android app stores. Revenue flows from in-game monetization and player lifetime value optimization. The studio's active project portfolio reveals a maturing operational model: alongside core mobile development, teams are building AB testing frameworks, end-to-end data pipelines, LiveOps campaign automation, App Store optimization workflows, and performance dashboards. Pain-point patterns (player engagement, retention, monetization, backend scaling) underscore the challenge of sustaining millions of concurrent players across multiple titles.

HeadquartersLondon, England
Company Size501–1,000 employees
Hiring MarketsSpain, Canada, United Kingdom, Poland

Frequently Asked Questions

What tech stack does Product Madness use?

Core stack spans Python, R, SQL, Unity, C#, Java, Node.js, ASP.NET, and Django. Analytics are powered by Looker, QlikView, and Tableau. Deployment uses Docker, Jenkins, and Git. Games run on iOS and Android with meta-platform integrations (Meta, Instagram, TikTok, YouTube).

Where does Product Madness have offices?

Headquartered in London, England, with international offices in Barcelona, Gdańsk, Lviv, and Montreal. The company also maintains a distributed remote team across the United States.

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