Hanoi-based mobile game and utility app publisher with ad-driven monetization
iKame Global publishes mobile games and utility apps built on Unity, monetized through AppLovin, IronSource, AdMob and Google Ad Manager. A marketing-heavy hiring mix and pain points around IPM, CVR and ROAS show user acquisition is the growth engine. Meanwhile a Node.js/NestJS backend paired with OpenAI, Anthropic, LangChain and LangGraph points to an internal AI platform being built alongside the games business.
iKame Global is a mobile game and app developer headquartered in Hanoi, Vietnam, founded in 2014 and organized as a partnership with 51–200 employees. Its portfolio spans casual titles such as racing, farming and screw-puzzle games, plus utility apps for TV casting, remote control and office document handling. Products are distributed globally through Google Play and monetized primarily through in-app advertising. The company hires in Vietnam and the Philippines.
iKame Global uses Unity for games, Firebase and Google Analytics for app data, ad networks like AppLovin, IronSource and AdMob, and a Node.js, NestJS, React and Kubernetes backend with OpenAI and Anthropic.
Yes. Marketing is the largest hiring area at iKame Global, focused on user acquisition and campaign performance for mobile games, with hiring accelerating across Vietnam and the Philippines.
Current work includes a global app monetization strategy, an AI platform console, LLM integration with OpenAI and Anthropic, RAG pipelines and AI agents, ad mediation optimization and instant game development.
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iKame Global's technology stack, projects, and hiring signals are inferred from public hiring and company data — career pages, public listings, and company web presence — then clustered and de-duplicated. Figures are estimates that refresh over time. Read our full methodology →
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