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thatgamecompany Tech Stack

Artistically crafted multiplayer games with live operations and regional publishing

Entertainment Providers Santa Monica, California 51–200 employees Founded 2006 Privately Held

thatgamecompany operates a live-service game studio with publishing footprint across North America, Asia, and emerging markets. The tech stack bridges creative tools (Figma, Adobe, Node.js/React frontend) with data infrastructure (PostgreSQL, MongoDB, Kafka-adjacent via Pub/Sub, and observability via Datadog/Prometheus), and active adoption of Python + Airflow suggests movement toward analytics-driven live ops. Hiring acceleration in marketing (11 roles) alongside engineering and design indicates scaling of player acquisition and regional localization, with pain points centered on backend zero-downtime systems and streamlining content-release workflows.

Tech Stack 110 technologies

AdoptingPython Pandas Apache Airflow Flask Kubernetes Plotly GCS Google Cloud Pub/Sub+3 more

What thatgamecompany Is Building

Challenges

  • Removing roadblocks
  • Streamlining communications
  • Optimizing creative workflows
  • Handling terabytes of data per day
  • Improving workflow
  • Standardizing content release process
  • Complex collaboration structure
  • Inefficient accounting processes
  • Zero downtime backend systems
  • Streamlining day-to-day operations

Active Projects

  • Regional publishing initiatives
  • Limited-time events
  • Creative localisation
  • Annual sky creator award show
  • Trend and ugc leadership
  • Live operations platform
  • Backend api development
  • Frontend component development
  • Japanese official sns account operation
  • Japanese online campaign planning

Hiring Activity

Accelerating25 roles · 9 in 30d

Department

Marketing
11
Engineering
7
Design
4
Data
1
Finance
1
Ops
1
Product
1

Seniority

Senior
14
Mid
6
Intern
2
Manager
2
Junior
1
Lead
1
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About thatgamecompany

thatgamecompany designs and develops video games emphasizing artistic direction and player connection, operating live multiplayer titles with regional publishing operations in the United States, China, Japan, and Singapore. The studio runs a live operations platform supporting limited-time events, creative localization, and user-generated-content leadership. Engineering focuses on backend API stability, frontend component systems, and handling terabyte-scale daily data volumes; marketing and design teams drive regional campaigns, creator awards, and social-media operations. The company employs 51–200 people and is based in Santa Monica.

HeadquartersSanta Monica, California
Company Size51–200 employees
Founded2006
Hiring MarketsUnited States, China, Japan, Singapore

Frequently Asked Questions

What tech stack does thatgamecompany use?

Frontend: Node.js, Next.js, React, TypeScript. Backend: PostgreSQL, MongoDB, Redis, Go, C++, Python. Infrastructure: AWS, GCP, Kubernetes, Terraform, Serverless, GitLab CI/CD. Tools: Jira, Notion, Figma, Adobe Creative Cloud. Observability: Datadog, Prometheus.

Where is thatgamecompany hiring?

Actively hiring in the United States, China, Japan, and Singapore, with focus on regional publishing, localization, and live operations support.

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How this profile is built

thatgamecompany's technology stack, projects, and hiring signals are inferred from public hiring and company data — career pages, public listings, and company web presence — then clustered and de-duplicated. Figures are estimates that refresh over time. Read our full methodology →

This is not an official vendor or customer list. It is a technology-adoption signal inferred from public data, intended for B2B research.