Artistically crafted multiplayer games with live operations at global scale
thatgamecompany operates a full stack for live games: Node.js + Next.js + TypeScript frontends, PostgreSQL + MongoDB + Redis persistence, AWS + GCP infrastructure, and Kubernetes orchestration. The tech shape reveals a company managing real-time multiplayer servers, terabyte-scale telemetry, and zero-downtime deployments—typical of live-service games. Hiring skews heavily toward marketing (16 roles) and engineering (11), with senior staff dominating, suggesting maturation of both player acquisition and backend complexity.
thatgamecompany designs and develops video games with artistic intent, focused on creating experiences that foster human connection. The company operates live games across multiple platforms—PC, mobile (Android), and console—supported by a real-time multiplayer backend and live operations platform. Founded in 2006 and based in Santa Monica, the studio is 51–200 people, recruiting across the United States, China, Japan, and Singapore. Current priorities include optimizing game performance, standardizing content release workflows, and scaling real-time multiplayer infrastructure to handle global concurrent players.
Node.js, Next.js, TypeScript, React, PostgreSQL, MongoDB, Redis, Kubernetes, Terraform, AWS, GCP, Datadog, Prometheus, and custom C++ game engine. CI/CD via GitLab and Git.
Live multiplayer game servers, live operations platform, real-time backend optimization, Android performance testing, content management for user-generated content, and creative localization for regional markets.
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