Independent studio building artistic, accessible cross-platform video games
thatgamecompany is a Santa Monica game studio shipping across mobile, PlayStation and desktop with Unity, Unreal Engine, C++ and Vulkan alongside a proprietary engine. Hiring skews toward marketing, with regional publishing, creator and localisation work aimed at EMEA and Asia. The adoption of Airflow, Spark, Pub/Sub and Kubernetes on Google Cloud, plus LangGraph, Dify and n8n, points to a data platform build-out and an internal agentic-AI push.
Notable leadership hires: Creative Lead
thatgamecompany is a privately held video game developer founded in 2006 and headquartered in Santa Monica, California, with 51–200 employees. The studio designs artistically driven, broadly accessible games for players worldwide, publishing through App Store Connect, Google Play and PlayStation. Its engineering team works on core systems of its own game engine alongside Unity and Unreal Engine, with backend services in Go, Erlang and Python. Hiring spans the United States, China, Japan, the United Kingdom, Germany and the Netherlands, supporting regional publishing and community efforts.
Unity, Unreal Engine, C++, Vulkan, OpenGL and Lua for games; Go, Erlang and Python for backend; Perforce, Okta, Jamf, Intune and Slack internally; LangChain, LangGraph, Dify and n8n for AI workflows.
thatgamecompany hires in the United States, China, Japan, the United Kingdom, Germany and the Netherlands, reflecting regional publishing and marketing expansion.
Yes. Marketing is the largest hiring area, focused on social and creator presence, major content moments, localisation and building a marketing presence across EMEA, followed by engineering.
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thatgamecompany's technology stack, projects, and hiring signals are inferred from public hiring and company data — career pages, public listings, and company web presence — then clustered and de-duplicated. Figures are estimates that refresh over time. Read our full methodology →
This is not an official vendor or customer list. It is a technology-adoption signal inferred from public data, intended for B2B research.