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Company profile

thatgamecompany Tech Stack

Independent studio building artistic, accessible cross-platform video games

Entertainment Providers Santa Monica, California 51–200 employees Founded 2006 Privately Held

thatgamecompany is a Santa Monica game studio shipping across mobile, PlayStation and desktop with Unity, Unreal Engine, C++ and Vulkan alongside a proprietary engine. Hiring skews toward marketing, with regional publishing, creator and localisation work aimed at EMEA and Asia. The adoption of Airflow, Spark, Pub/Sub and Kubernetes on Google Cloud, plus LangGraph, Dify and n8n, points to a data platform build-out and an internal agentic-AI push.

Tech Stack 121 technologies

Core StackOkta Slack Intune Zoom C++ Adobe Premiere Pro After Effects Python Go LangChain n8n Jamf 1Password Perforce Unity Unreal Engine Xcode App Store Connect Google Play Console Okta Workflows Google Apps Script Vulkan OpenGL PlayStation Lua Google Play Discord Erlang Dify LangGraph+83 more
AdoptingPython Pandas Apache Airflow Flask Kubernetes Plotly GCS Pub/Sub+3 more

What thatgamecompany Is BuildingChallenges and projects from their job posts

◆Challenges

  • Building marketing presence across EMEA
  • Zero-downtime backend systems
  • Technical debt
  • Standardizing content release process
  • Optimizing AI token cost
  • Cross-functional alignment in complex collaboration structures

▲Active Projects

  • Enterprise agentic-AI orchestration platform and adoption program
  • Core systems of the TGC game engine
  • Container and cluster management modernization
  • Always-on social, creator, events and paid media engine
  • Regional publishing and creative localisation
  • Marketing support for major content moments

Hiring Activity

Steady40 roles · 7 in 30d

Department

Marketing
20
Engineering
13
Ops
2
Support
2
Data
1
Design
1

Seniority

Senior
15
Mid
9
Lead
6
Intern
5
Manager
2
Junior
1
Staff
1

Notable leadership hires: Creative Lead

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About thatgamecompany

thatgamecompany is a privately held video game developer founded in 2006 and headquartered in Santa Monica, California, with 51–200 employees. The studio designs artistically driven, broadly accessible games for players worldwide, publishing through App Store Connect, Google Play and PlayStation. Its engineering team works on core systems of its own game engine alongside Unity and Unreal Engine, with backend services in Go, Erlang and Python. Hiring spans the United States, China, Japan, the United Kingdom, Germany and the Netherlands, supporting regional publishing and community efforts.

HeadquartersSanta Monica, California
Company Size51–200 employees
Founded2006
Hiring MarketsUnited States, China, Japan, United Kingdom, Germany, Netherlands

Frequently Asked Questions

What tech stack does thatgamecompany use?

Unity, Unreal Engine, C++, Vulkan, OpenGL and Lua for games; Go, Erlang and Python for backend; Perforce, Okta, Jamf, Intune and Slack internally; LangChain, LangGraph, Dify and n8n for AI workflows.

What countries does thatgamecompany hire in?

thatgamecompany hires in the United States, China, Japan, the United Kingdom, Germany and the Netherlands, reflecting regional publishing and marketing expansion.

Is thatgamecompany hiring marketing roles?

Yes. Marketing is the largest hiring area, focused on social and creator presence, major content moments, localisation and building a marketing presence across EMEA, followed by engineering.

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How this profile is built

thatgamecompany's technology stack, projects, and hiring signals are inferred from public hiring and company data — career pages, public listings, and company web presence — then clustered and de-duplicated. Figures are estimates that refresh over time. Read our full methodology →

This is not an official vendor or customer list. It is a technology-adoption signal inferred from public data, intended for B2B research.