Nex builds the Playground console, a motion-capture gaming device that tracks body movement to drive interactive play experiences. The tech stack—Unity, C#, Android, Kubernetes, AWS/GCP, plus specialized graphics tools (VFX Graph, Shader Graph, Blender, Maya, ZBrush)—reveals a graphics-heavy, multi-platform engineering operation. Active hiring across engineering, design, and product (accelerating velocity) paired with projects spanning backend scaling, ML training pipelines, and game launches indicates Nex is transitioning from launch phase into production operations, managing both the device platform and e-commerce / subscription infrastructure needed to reach families at scale.
Notable leadership hires: Art Director
Nex is a San Jose–based gaming hardware and software company founded in 2017, building the Playground console—a motion-based gaming system that uses vision and AI to track natural body movement and blend digital play with physical spaces. The device runs games spanning fitness, sports, education, and licensed IP (collaborations with Hasbro and Sesame Workshop). The product reaches families across all ages and includes privacy-forward design (kidSAFE+ COPPA certified). Nex operates across 51–200 employees, with active hiring in the United States and China. The business model combines hardware sales (via Shopify and Stripe), subscription and content delivery services (NetSuite for backend commerce), and ongoing game releases.
Nex builds on Unity, C#, .NET, and Node.js for core game and backend systems, deployed on AWS and GCP with Kubernetes orchestration. Graphics pipelines use VFX Graph, Shader Graph, Blender, Maya, and ZBrush. Android powers device software; payments and commerce run on Shopify, Stripe, and NetSuite.
Active projects include Playground UX refinement, scalable backend services for e-commerce and content delivery, ML training pipelines for image processing, new game releases and playtesting, and customer-facing commerce tools.
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