Story-driven studio building an open-world game alongside film, audio and comics
Absurd Ventures is a Santa Monica entertainment company whose job posts point to an open-world game built in Unreal Engine 5, with C++, Lua, Wwise and MotionBuilder at the core of the stack. Hiring leans on design and engineering with a heavy share of lead and principal roles, and recurring pain points around audio pipeline scale, memory limits and character art throughput suggest a AAA-scale production ramping up.
Absurd Ventures is a privately held entertainment company that develops original stories across video games, live-action and animated film and TV, audio fiction, books and comics. Its properties span a sci-fi thriller universe, a crime fiction universe and a comedy satire universe, with animation projects slated for 2026. The company employs 51–200 people, is headquartered in Santa Monica, California, and runs an additional studio in Marin, CA. Production work runs on game, audio and VFX tools including Unreal Engine, Maya, ZBrush, Pro Tools and ShotGrid.
Absurd Ventures builds with Unreal Engine 5, using C++, Lua and C# alongside Blueprint logic for cinematic events and behavior trees for gameplay systems.
Yes. Hiring is steady and concentrated in design and engineering, with additional creative, art and operations roles, many at lead and principal level, all in the United States.
Job posts reference an open-world game: audio pipelines, Unreal Engine 5 cinematics, locomotion and combat animation, mission design and motion capture automation tools.
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Absurd Ventures's technology stack, projects, and hiring signals are inferred from public hiring and company data — career pages, public listings, and company web presence — then clustered and de-duplicated. Figures are estimates that refresh over time. Read our full methodology →
This is not an official vendor or customer list. It is a technology-adoption signal inferred from public data, intended for B2B research.