Global multiplayer game studio scaling live ops and AI-driven development
Fortis Games operates a distributed studio across six countries, building multiplayer experiences with Unity, Unreal Engine, and a modern ML/data stack (PyTorch, Vertex AI, ClickUp, SQL). Leadership is weighted heavily toward senior and staff engineers—34 of 82 hires are senior-level, with dedicated Director AI roles—and the project roadmap centers on AI pilots, scalable art pipelines, and large-scale multiplayer infrastructure, signaling investment in production complexity over pure game content.
Notable leadership hires: Director AI, AI Director, Director of AI, Technical Director
Fortis Games is a publicly traded game studio headquartered in San Francisco with ~250–500 employees and active development teams in the US, UK, Canada, Romania, Portugal, and Brazil. The studio produces multiplayer and social games using Unity and Unreal Engine, supported by engineering, design, art, and data organizations. Active challenges include scaling live operations infrastructure, optimizing mobile performance, managing technical debt, and reducing player churn—common pressures for games running continuous server-side systems and live-service economies.
Fortis develops with both Unity and Unreal Engine, alongside supporting tools like Blender and Maya. The choice varies by project; both engines are active in the production pipeline.
Fortis is piloting AI across art, engineering, and production teams, with Vertex AI and PyTorch in the stack. Leadership includes dedicated Director of AI roles, indicating structured investment in machine learning initiatives.
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