Multi-country game studio building Unity-based live-ops and multiplayer titles
Fortis Games is a San Francisco-headquartered studio building games on Unity and C#, backed by AWS, Jenkins and TeamCity build infrastructure and Looker analytics. Hiring is accelerating and skews senior-to-principal across engineering, product and marketing, consistent with a title moving from soft launch to global release. Job posts point to live ops, economy experimentation and monetization tuning as the near-term focus.
Notable leadership hires: Product Director
Fortis Games is a game studio headquartered in San Francisco with 201–500 employees. It develops social and multiplayer games for players worldwide, with teams distributed across the United States, Brazil, Romania and Portugal. Production runs on Unity and C#, with art created in Blender, Maya, Cinema 4D and Adobe tools. Corporate operations use Workday, Adaptive Insights, SAP Ariba and Greenhouse, while IT is managed through Okta, JAMF, Intune and Cisco Meraki.
Fortis Games builds on Unity with C# and .NET, supported by AWS, Node.js, Python and MySQL, and uses Jenkins and TeamCity for builds.
Yes, hiring is accelerating, led by engineering, product and marketing, mostly at senior, staff and principal levels, plus a Product Director role.
Fortis Games hires in the United States, Brazil, Romania and Portugal, with headquarters in San Francisco.
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Fortis Games's technology stack, projects, and hiring signals are inferred from public hiring and company data — career pages, public listings, and company web presence — then clustered and de-duplicated. Figures are estimates that refresh over time. Read our full methodology →
This is not an official vendor or customer list. It is a technology-adoption signal inferred from public data, intended for B2B research.