Open-world game studio with proprietary engine and cross-platform distribution
Avalanche Studios Group develops open-world games using a proprietary Apex engine across multiple franchises and distribution channels (Steam, Epic Games Store, PlayStation, Xbox). The tech stack reveals a maturing data and infrastructure operation: they're actively building a data lake, implementing automated quality checks, and scaling network infrastructure—suggesting a shift from pure game development toward data-driven player analytics and operational resilience. Senior engineering roles dominate the hiring mix, paired with emerging data and QA tooling projects.
Avalanche Studios Group is a game development studio headquartered in Stockholm, operating as a privately held company with 501–1,000 employees. The group encompasses two core divisions—Avalanche Studios and Expansive Worlds—shipping franchises including Just Cause, Rage 2, theHunter: Call of the Wild, and Generation Zero across PC and console platforms. All games run on Avalanche's proprietary Apex engine, built in C++ and Unreal Engine, enabling large-scale open worlds. The company distributes through Steam, Epic Games Store, and first-party console channels. Beyond game production, the studio operates internal infrastructure (Kubernetes, GCP, AWS, Azure) and is building analytics capabilities to understand player behavior across in-game and out-of-game experiences.
Avalanche Studios Group owns Just Cause, Rage 2, theHunter: Call of the Wild, and Generation Zero across its two divisions: Avalanche Studios and Expansive Worlds.
The Apex engine, built in C++ and integrated with Unreal Engine, powers all Avalanche Studios Group games and enables large-scale open-world design.
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