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Techland Tech Stack

AAA game studio building Dying Light and multi-platform titles with Unreal and Unity

Computer Games Wroclaw, dolnośląskie 501–1,000 employees Founded 1991 Privately Held

Techland is a 30+ year-old Polish game studio (500+ employees) developing AAA titles across Unreal Engine and Unity. The tech stack reveals a security-first infrastructure posture—Sentinel, Splunk, CrowdStrike, AWS/GCP/Azure, plus vulnerability scanners (Qualys, Nessus, Trivy, Aqua)—paired with gameplay-heavy projects (systemic combat loops, AI archetypes, live Dying Light updates). Hiring is design-led (27 roles) with mid-tier engineering (19 roles) and emerging sales/revenue functions, signaling a shift toward live-service monetization and retention strategy.

Tech Stack 69 technologies

Core StackSplunk CrowdStrike AWS Python Linux Jira ServiceNow Confluence Miro C++ Sentinel GCP Azure PowerShell KQL MITRE ATT&CK Windows macOS Qualys Nessus OpenVAS Tenable Rapid7 Trivy Anchore Aqua Notion Unreal Engine Unity DirectX+38 more

What Techland Is Building

Challenges

  • Monetization performance improvement
  • Early reputational risks
  • Complex aaa projects
  • Monetization integration
  • Post-launch campaign effectiveness
  • Increasing player retention
  • Risk mitigation
  • Incident readiness
  • Streamlining animation production process
  • Maintaining competitive edge

Active Projects

  • Gameplay mechanics for newest games
  • Live updates for dying light
  • Hardening projects
  • Ui implementation for new games
  • New experience in dying light franchise
  • Sales and monetization strategy development
  • Daily events and promotional initiatives
  • Systemic combat/stealth loops
  • Ai archetypes
  • Techland creator program

Hiring Activity

Decelerating85 roles · 15 in 30d

Department

Design
27
Engineering
19
Marketing
12
Product
9
Security
7
Sales
3
Research
2
Animation
1

Seniority

Senior
34
Mid
23
Junior
11
Director
8
Lead
4
Manager
2

Notable leadership hires: Animation Director, Marketing Art Director, Marketing Director, Revenue Director

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About Techland

Techland develops console and multi-platform AAA games, most notably the Dying Light franchise. The studio is headquartered in Wroclaw, Poland, with an international team exceeding 500 professionals. Active development spans gameplay mechanics, live-service updates, and new experiences within existing franchises, supported by in-house publishing and community engagement. Current priorities include monetization strategy, post-launch campaign performance, and player retention—typical pressure points for live-service titles.

HeadquartersWroclaw, dolnośląskie
Company Size501–1,000 employees
Founded1991
Hiring MarketsPoland

Frequently Asked Questions

What game engines does Techland use?

Unreal Engine and Unity. Both appear in the core tech stack alongside C++ and DirectX, supporting multi-platform console and PC game development.

What is Techland working on?

Live updates and new experiences for the Dying Light franchise, gameplay mechanics and AI systems for unreleased titles, UI implementation, and sales/monetization strategy development including a creator program.

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