AAA game studio building Dying Light and multi-platform titles with Unreal and Unity
Techland is a 30+ year-old Polish game studio (500+ employees) developing AAA titles across Unreal Engine and Unity. The tech stack reveals a security-first infrastructure posture—Sentinel, Splunk, CrowdStrike, AWS/GCP/Azure, plus vulnerability scanners (Qualys, Nessus, Trivy, Aqua)—paired with gameplay-heavy projects (systemic combat loops, AI archetypes, live Dying Light updates). Hiring is design-led (27 roles) with mid-tier engineering (19 roles) and emerging sales/revenue functions, signaling a shift toward live-service monetization and retention strategy.
Notable leadership hires: Animation Director, Marketing Art Director, Marketing Director, Revenue Director
Techland develops console and multi-platform AAA games, most notably the Dying Light franchise. The studio is headquartered in Wroclaw, Poland, with an international team exceeding 500 professionals. Active development spans gameplay mechanics, live-service updates, and new experiences within existing franchises, supported by in-house publishing and community engagement. Current priorities include monetization strategy, post-launch campaign performance, and player retention—typical pressure points for live-service titles.
Unreal Engine and Unity. Both appear in the core tech stack alongside C++ and DirectX, supporting multi-platform console and PC game development.
Live updates and new experiences for the Dying Light franchise, gameplay mechanics and AI systems for unreleased titles, UI implementation, and sales/monetization strategy development including a creator program.
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