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Company profile

ProbablyMonsters Tech Stack

Independent game studio building Unreal Engine 5 titles for PC and console

Entertainment Providers Fort Worth, Texas 201–500 employees Founded 2016 Privately Held

ProbablyMonsters is a Fort Worth game developer building on Unreal Engine 5 with C++, Perforce, Jenkins and Shotgun, a classic AAA production pipeline shipping to PlayStation and Steam. Current hiring skews toward engineering leads, and job posts center on reusable cross-platform UI plugins and localization quality across multiple titles, pointing to shared tooling built to serve several game teams at once.

Tech Stack 27 technologies

Core StackAdobe Premiere Pro Adobe Photoshop Adobe Illustrator Figma Epic Systems C++ C# Python Jira Jenkins AWS Unreal Engine Unreal Engine 5 Adobe Audition Adobe After Effects DaVinci Resolve Photoshop PlayStation Steam Twitch Sprinklr Perforce Shotgun SOAR XDR EDR Azure

What ProbablyMonsters Is BuildingChallenges and projects from their job posts

◆Challenges

  • Maintaining localization quality across multiple titles
  • De-risking and scaling UI implementation coverage
  • Localization readiness and string cleanup before lock

▲Active Projects

  • Reusable cross-platform UI plugins, including boot flow
  • Fully localized shared components across products
  • Cinematic gameplay sequences for marketing assets

Hiring Activity

Steady5 roles · 1 in 30d

Department

Engineering
3
Creative
1
Product
1

Seniority

Lead
2
Junior
1
Mid
1
Senior
1
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About ProbablyMonsters

ProbablyMonsters is a privately held independent video game company founded in 2016 and headquartered in Fort Worth, Texas. The studio develops games in Unreal Engine with C++, C# and Python, targeting platforms including PlayStation and Steam. Its production toolchain spans Perforce for version control, Jenkins for builds, Jira for tracking and Shotgun for asset management, alongside Adobe Creative Cloud and DaVinci Resolve for video and marketing content. The company employs 201–500 people and currently hires in the United States.

HeadquartersFort Worth, Texas
Company Size201–500 employees
Founded2016
Hiring MarketsUnited States

Frequently Asked Questions

What game engine does ProbablyMonsters use?

ProbablyMonsters builds on Unreal Engine, including Unreal Engine 5, with C++ as a core language plus C# and Python for tooling.

What tech stack does ProbablyMonsters use?

The stack includes Unreal Engine 5, C++, Perforce, Jenkins, Jira, Shotgun, AWS and Azure, plus Adobe Premiere Pro, After Effects, Photoshop, Figma and DaVinci Resolve.

What is ProbablyMonsters working on?

Job posts point to reusable cross-platform UI plugins, a boot flow UI plugin, fully localized shared components and cinematic gameplay sequences for marketing.

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How this profile is built

ProbablyMonsters's technology stack, projects, and hiring signals are inferred from public hiring and company data — career pages, public listings, and company web presence — then clustered and de-duplicated. Figures are estimates that refresh over time. Read our full methodology →

This is not an official vendor or customer list. It is a technology-adoption signal inferred from public data, intended for B2B research.