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ProbablyMonsters Tech Stack

Independent game studio building multiplayer titles with Unreal Engine

Entertainment Providers Fort Worth, Texas 201–500 employees Founded 2016 Privately Held

ProbablyMonsters is a game developer running Unreal Engine 5 + C++ pipelines with a full Adobe creative suite and Perforce for version control—a tech mix typical of mid-scale AAA production. The studio is consolidating around a shared development framework (currently onboarding teams to it) and refining a concept-to-greenlight process, suggesting internal standardization work. Hiring has decelerated sharply (1 role in the last month across 5 open positions), with a leadership-skewed profile (3 senior, 1 principal against just 1 junior), indicating a mature, stability-focused team rather than growth-mode hiring.

Tech Stack 23 technologies

Core StackAdobe Illustrator Figma Jira Adobe Premiere Pro Adobe Photoshop Epic Systems C++ C# Python Jenkins Unreal Engine X Twitch Photoshop Shotgun Unreal Engine 5 Adobe Audition Adobe After Effects DaVinci Resolve PlayStation Steam Sprinklr Perforce

What ProbablyMonsters Is Building

Challenges

  • Core production and development issues
  • Common pitfalls in production
  • Scaling live game services

Active Projects

  • Ui component library development
  • Ui for new ip development
  • Development framework evolution
  • Studio onboarding to development framework
  • Concept incubation and greenlight process

Hiring Activity

Decelerating5 roles · 1 in 30d

Department

Marketing
2
Design
1
Engineering
1
Product
1

Seniority

Senior
3
Junior
1
Principal
1
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About ProbablyMonsters

ProbablyMonsters is an independent game studio founded in 2016 and based in Fort Worth, Texas, with 201–500 employees. The company develops games using Unreal Engine 5, targeting platforms including PlayStation and Steam. Production infrastructure includes Perforce for asset management, Shotgun for project tracking, and a full Adobe pipeline (Premiere Pro, After Effects, Audition, Photoshop, Illustrator) for content creation. The studio is actively scaling live game services and working to reduce production bottlenecks through framework standardization and clearer greenlight workflows.

HeadquartersFort Worth, Texas
Company Size201–500 employees
Founded2016
Hiring MarketsUnited States

Frequently Asked Questions

What game engine does ProbablyMonsters use?

Unreal Engine 5. The tech stack also includes C++, C#, and Python for scripting, with Perforce for version control and Shotgun for production tracking.

Where is ProbablyMonsters headquartered?

Fort Worth, Texas. The company has 201–500 employees and is privately held.

How this profile is built

ProbablyMonsters's technology stack, projects, and hiring signals are inferred from public hiring and company data — career pages, public listings, and company web presence — then clustered and de-duplicated. Figures are estimates that refresh over time. Read our full methodology →

This is not an official vendor or customer list. It is a technology-adoption signal inferred from public data, intended for B2B research.