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ProbablyMonsters Tech Stack

Independent game studio building multiplatform titles with in-house creative ops

Entertainment Providers Fort Worth, Texas 201–500 employees Founded 2016 Privately Held

ProbablyMonsters is a game developer running a creative-heavy org anchored in Unreal Engine, Adobe's production suite, and console/PC platforms (PlayStation, Xbox, Steam). The hiring mix—skewed toward senior marketing and design roles—paired with active projects spanning UI systems, cinematics, and cross-platform marketing suggests a studio scaling live-service operations and narrative-driven launches rather than early-stage development. Internal pain points around pipeline gaps and iteration speed indicate infrastructure challenges typical of studios growing beyond single-title production.

Tech Stack 27 technologies

Core StackAdobe Illustrator Figma Adobe Premiere Pro Adobe Photoshop Epic Systems C++ C# Python Jira Jenkins Unreal Engine Photoshop Unreal Engine 5 Adobe Audition Adobe After Effects DaVinci Resolve PlayStation Xbox Steam X Instagram TikTok YouTube Twitch Meta Sprinklr Perforce

What ProbablyMonsters Is Building

Challenges

  • Balancing player experience with technical feasibility
  • Gaps in pipelines
  • Inefficient workflows
  • Slow iteration time

Active Projects

  • Ui for new ip
  • Ui component libraries and documentation
  • Cinematic sequences for game trailers
  • Marketing video production
  • Game build maintenance
  • Global product marketing strategy for multiple game titles
  • Long-term marketing roadmaps for launch and live-service engagement
  • Co-marketing with platform partners
  • Community strategy for multiple titles
  • Global community programs

Hiring Activity

Steady15 roles · 5 in 30d

Department

Marketing
5
Design
3
Engineering
3
Product
1

Seniority

Senior
9
Junior
1
Lead
1
Mid
1
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About ProbablyMonsters

ProbablyMonsters is an independent game studio based in Fort Worth, Texas, founded in 2016. The company develops games for console and PC platforms, with an operational focus on Unreal Engine development and in-house creative production (design, cinematics, marketing collateral). The studio sells directly to players through Steam, PlayStation, and Xbox. Current capacity spans 201–500 employees, with active work on multiple game titles across live-service engagement, community programs, and platform co-marketing initiatives.

HeadquartersFort Worth, Texas
Company Size201–500 employees
Founded2016
Hiring MarketsUnited States

Frequently Asked Questions

What game engine does ProbablyMonsters use?

Unreal Engine and Unreal Engine 5 are core to the stack. The studio also uses C++ and C# for gameplay and tools development, alongside Perforce for version control and Jenkins for build pipelines.

What platforms do ProbablyMonsters games release on?

ProbablyMonsters publishes to PlayStation, Xbox, and Steam. Marketing and distribution strategy spans social channels (YouTube, Twitch, TikTok, Instagram) and platform co-marketing partnerships.

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