Global esports organization with media, merchandise, and partnership operations
Team Liquid operates a multi-faceted esports enterprise spanning competitive gaming, content production, apparel, and creator management across four continents. The tech stack reveals a media-production-first organization: Adobe Creative Suite (Photoshop, Premiere, After Effects), Figma, CapCut, and Frame.io dominate, paired with enterprise infrastructure (SAP, Oracle, QuickBooks) and social/ad platforms (Meta, Google, Twitch, TikTok). Hiring is marketing-heavy (8 of 15 active roles) and skewing senior, suggesting a focus on scaling branded campaigns and partnership activations rather than engineering.
Team Liquid is one of the largest esports organizations globally, competing across multiple games while operating a broader media and commercial enterprise. The company operates regional hubs in Los Angeles, Utrecht, São Paulo, and Berlin, serving as both a competitive gaming team and a platform for content creation, influencer partnerships, and brand collaboration. Business lines include competitive esports rosters, video production, apparel and merchandise, sponsorship management, and Liquipedia (an esports wiki with ad and API monetization). The organization manages complex global operations spanning talent logistics, multi-currency payroll, HR compliance across jurisdictions, and seasonal product launches.
Team Liquid actively recruits in the United States, Peru, Indonesia, and Brazil, reflecting its four-hub regional structure.
Adobe Creative Cloud (Photoshop, Premiere Pro, After Effects, Illustrator), Figma, Canva, CapCut, OBS Studio, and Frame.io for video production and design workflows.
Current initiatives include seasonal apparel campaigns, pop-up retail events, creator-led marketing, Liquipedia ad and API revenue growth, sponsorship expansion, and global talent management and engagement programs.
Team Liquid's technology stack, projects, and hiring signals are inferred from public hiring and company data — career pages, public listings, and company web presence — then clustered and de-duplicated. Figures are estimates that refresh over time. Read our full methodology →
This is not an official vendor or customer list. It is a technology-adoption signal inferred from public data, intended for B2B research.