Esports organization with content production, Liquipedia, and sponsorship arms
Team Liquid operates a pro esports organization alongside a media and partnerships business. Its stack pairs a heavy creator toolkit (Premiere Pro, After Effects, Frame.io, OBS Studio, CapCut) with an SAP back office. Accelerating, marketing-led hiring and a SmartRecruiters rollout inside SAP SuccessFactors point to scaling content output and fixing an inconsistent recruiting function.
Team Liquid is a privately held esports organization founded in 2000 and headquartered in Santa Monica, CA, with 201–500 employees. Beyond fielding competitive gaming teams, it runs online properties such as Liquipedia, produces video content, and manages influencer and sponsored campaigns for brand partners. Its content reaches audiences through Twitch, Discord, TikTok and Meta channels. Current hiring spans marketing, finance, product, sales and HR, with roles in the United States, Indonesia, Peru and South Africa.
Team Liquid uses React, Node.js, PHP and Flutter for product work, Adobe Creative Cloud, Frame.io and OBS Studio for video, and SAP, SAP SuccessFactors, SAP Concur and QuickBooks for back-office operations.
Yes. Marketing is the largest focus of Team Liquid's accelerating hiring, alongside finance, product, sales and HR, mostly at mid and senior levels.
Team Liquid is hiring in the United States, Indonesia, Peru and South Africa, and is headquartered in Santa Monica, CA.
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Team Liquid's technology stack, projects, and hiring signals are inferred from public hiring and company data — career pages, public listings, and company web presence — then clustered and de-duplicated. Figures are estimates that refresh over time. Read our full methodology →
This is not an official vendor or customer list. It is a technology-adoption signal inferred from public data, intended for B2B research.