Mobile game publisher with in-house ad serving and player analytics infrastructure
MobilityWare publishes casual games (Solitaire, FreeCell, Mahjong, Bubble Shooter) across iOS and Android, with 400M+ lifetime downloads. The tech stack reveals a publisher optimizing for user acquisition and retention at scale: Kafka + Snowflake + Looker for analytics, Kubernetes + AWS + OCI for ad-serving infrastructure, and real-time monitoring (Prometheus, Grafana, OpenSearch). Active projects focus on A/B testing, CPI reduction, and building a scalable reporting layer — suggesting a shift from outsourced ad networks toward owned, instrumented user-acquisition operations.
MobilityWare is a privately held mobile game publisher headquartered in Irvine, CA with a studio in Utah. The company has operated since 1990 and built its reputation on casual card and puzzle games, with flagship titles Solitaire (launched on the Apple App Store at its 2008 opening), FreeCell, MONOPOLY Solitaire, and others. Games have reached over 400 million downloads across iOS and Android globally. The 201–500 person org is distributed across marketing, product, engineering, and design, with current hiring concentrated in marketing and product roles.
Unity for game development, Kafka and Snowflake for data pipelines, Looker and Tableau for analytics, Kubernetes and Docker for deployment on AWS and OCI, with Redis and DynamoDB for caching and storage.
Yes, 2 active engineering roles posted. Current hiring is stronger in marketing (3 open) and product (3 open), with mixed seniority levels across the org.
Irvine, CA, with an additional studio in Utah. The company is privately held and based in the United States.
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