Mobile MMO studio scaling live backend and player acquisition
Million Victories operates a live multiplayer mobile game with over 1 million downloads and 200K monthly players, backed by an engineering-heavy hiring push (7 of 12 open roles are technical). The stack—Node.js, GCP/AWS/Azure, MongoDB, Redis, Pub/Sub, BigQuery, dbt—reflects a distributed backend focused on real-time matchmaking and low-latency services; active projects around MMO architecture, game state, and scalable microservices signal they're moving from single-region to global-scale operations. Leadership is concurrently building out data capabilities (forecasting, ROAS optimization, A/B testing infrastructure) and a CTO-level technical strategy role, indicating deliberate engineering maturation ahead of a second game launch.
Notable leadership hires: Chief Technical Officer
Million Victories is a game studio founded in 2017 in Lyon, France, with 32 employees across engineering, design, and data. Their flagship title is Million Lords, a multiplayer mobile game with established player communities in the US, France, UK, Germany, Brazil, Spain, and Turkey. The studio is actively scaling the live backend for Million Lords while developing a second title. Current hiring focuses on senior engineers, technical leadership, and data roles—all concentrated in France—reflecting rapid expansion of backend infrastructure and analytics capabilities.
Backend: Node.js, MongoDB, Redis, GCP, AWS, Azure. Game engine: Unity with C#. Analytics and data: BigQuery, dbt, Tableau, Looker Studio. DevOps: Terraform, Git. QA: TestRail. Design: Figma, Photoshop, Illustrator, After Effects.
Million Lords has over 1 million downloads and 200K monthly active players, with the largest communities in the US, France, UK, Germany, Brazil, Spain, and Turkey.
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