Medal builds desktop and mobile software that records, clips and shares gameplay, with an Electron/React client, native C++ plus Direct3D 12 and Vulkan capture, and Unreal and Unity engine plugins. Hiring is almost entirely senior engineering, and job posts point to training action policies and world models on gameplay data, alongside payout and fraud controls that suggest creator monetization.
Medal is a New York-based, privately held company founded in 2018 with 51–200 employees. It makes software that lets ordinary gamers capture, organize and share highlight clips with friends, and it also works with studios, publishers and brands seeking reach among gamers. Its products span a desktop app, an iOS experience and engine-level integrations for games. Hiring activity covers the United States, United Kingdom, France and Switzerland.
Medal uses React, Redux, Node.js and Electron for its desktop app, C++ and C# with Direct3D 12 and Vulkan, Swift and Kotlin for mobile, plus Kubernetes, Terraform, Redis, RabbitMQ, PostgreSQL, MySQL, GCP and AWS.
Job posts point to training action policies and world models, the Clipbox product, auto clipping, real-time recording, social API integrations, the iOS app and engine plugins for game integration.
Medal is headquartered in New York and hires in the United States, United Kingdom, France and Switzerland, mostly for senior engineering roles, with some design, finance and security openings.
Other companies in the same industry, closest in size
Medal's technology stack, projects, and hiring signals are inferred from public hiring and company data — career pages, public listings, and company web presence — then clustered and de-duplicated. Figures are estimates that refresh over time. Read our full methodology →
This is not an official vendor or customer list. It is a technology-adoption signal inferred from public data, intended for B2B research.