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Blind Squirrel Games Tech Stack

Global game development studio offering full-cycle production and porting services

Computer Games Irvine, CA 51–200 employees Founded 2010 Privately Held

Blind Squirrel Games operates a distributed studio across the US, New Zealand, and Colombia focused on work-for-hire game development, ports, and remasters. The tech stack—anchored in Unreal Engine (including active UE5 adoption), C++, and a mature DevOps layer (Jenkins, GitLab CI/CD, Kubernetes, Terraform, Perforce)—reflects a production-heavy operation. Current project focus on graphics systems, CI/CD pipeline automation, and cloud infrastructure for game services, paired with high-priority build infrastructure challenges, suggests they're scaling production velocity across geographically distributed teams.

Tech Stack 41 technologies

Core StackC++ C# Java JavaScript Jenkins GitLab CI/CD AWS Docker Kubernetes Terraform Python Grafana Prometheus Power BI Unreal Engine C Unreal Engine 5 HTML HLSL GLSL Android HTML5 CSS Chromecast WebKit Cobalt Groovy Bash Perforce Proxmox+11 more
AdoptingUnreal Engine 5 Android

What Blind Squirrel Games Is Building

Challenges

  • High-priority build infrastructure issues
  • Critical project milestones or launches

Active Projects

  • Unannounced console game
  • Visual fidelity and efficient rendering of cross-platform title
  • Extend current graphics-related systems and tools
  • Graphics systems extension
  • Ci/cd pipeline automation for game development
  • Scalable cloud infrastructure for game services
  • Perforce deployment across global studio topology

Hiring Activity

Minimal15 roles · 1 in 30d

Department

Engineering
14
Design
1
Ops
1

Seniority

Senior
8
Mid
6
Junior
2
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About Blind Squirrel Games

Blind Squirrel Games is a privately held game development studio founded in 2010, operating across three global locations. The company provides full-cycle game development, co-development support, ports, and remasters across mobile, console, and PC platforms. The studio works with external developers and publishers in a service-delivery model, integrating into partner pipelines to accelerate production timelines and expand technical capabilities. Hiring is heavily weighted toward engineering (primarily senior and mid-level), concentrated in game graphics and infrastructure roles.

HeadquartersIrvine, CA
Company Size51–200 employees
Founded2010
Hiring MarketsUnited States, Colombia, New Zealand

Frequently Asked Questions

What game engines does Blind Squirrel Games use?

Unreal Engine is their primary engine (with active UE5 adoption), supported by C++, C, and C# for cross-platform development. They also develop for mobile platforms including Android.

Where does Blind Squirrel Games have offices?

The studio operates in three countries: United States (headquarters in Irvine, CA), New Zealand, and Colombia. Active hiring spans all three locations.

What is Blind Squirrel Games currently working on?

Projects include an unannounced console title, visual fidelity improvements for cross-platform titles, graphics systems extensions, CI/CD pipeline automation, and scalable cloud infrastructure for game services.

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