Global game development studio offering full-cycle production and porting services
Blind Squirrel Games operates a distributed studio across the US, New Zealand, and Colombia focused on work-for-hire game development, ports, and remasters. The tech stack—anchored in Unreal Engine (including active UE5 adoption), C++, and a mature DevOps layer (Jenkins, GitLab CI/CD, Kubernetes, Terraform, Perforce)—reflects a production-heavy operation. Current project focus on graphics systems, CI/CD pipeline automation, and cloud infrastructure for game services, paired with high-priority build infrastructure challenges, suggests they're scaling production velocity across geographically distributed teams.
Blind Squirrel Games is a privately held game development studio founded in 2010, operating across three global locations. The company provides full-cycle game development, co-development support, ports, and remasters across mobile, console, and PC platforms. The studio works with external developers and publishers in a service-delivery model, integrating into partner pipelines to accelerate production timelines and expand technical capabilities. Hiring is heavily weighted toward engineering (primarily senior and mid-level), concentrated in game graphics and infrastructure roles.
Unreal Engine is their primary engine (with active UE5 adoption), supported by C++, C, and C# for cross-platform development. They also develop for mobile platforms including Android.
The studio operates in three countries: United States (headquarters in Irvine, CA), New Zealand, and Colombia. Active hiring spans all three locations.
Projects include an unannounced console title, visual fidelity improvements for cross-platform titles, graphics systems extensions, CI/CD pipeline automation, and scalable cloud infrastructure for game services.
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