Bardel Entertainment is a Vancouver animation studio whose stack spans both 2D (Toon Boom Harmony, Adobe Animate) and CG pipelines (Maya, Houdini, RenderMan, ShotGrid). Behind the artist tools sits a real pipeline engineering layer, with Python, Flask, FastAPI, Docker, Kubernetes, Ansible and Puppet. Hiring is accelerating and is weighted toward design and animation directors, tied to anime-style and feature projects plus Houdini simulation workflow work.
Notable leadership hires: Storyboard Director, 2D Animation Director
Bardel Entertainment is a privately held animation studio founded in 1987 and headquartered in Vancouver, British Columbia. It produces 2D, 3D and CG animation across prime-time series, children's programming and work for streaming platforms, delivered in partnership with major networks and studios. The company employs 201–500 people and currently hires in Canada. Its production toolset covers storyboarding, 2D animation, character modeling, cloth simulation, rendering and production tracking, all run on virtualized studio infrastructure.
Bardel uses Toon Boom Harmony and Adobe Animate for 2D work, and Maya, Houdini, Blender, ZBrush, Marvelous Designer and RenderMan for CG. Production tracking runs on ShotGrid.
Yes. Hiring is accelerating in Canada and focuses on design and animation, with director-level openings such as Storyboard Director and 2D Animation Director, along with some engineering and HR roles.
Job posts point to an anime-style animated project, a proof-of-concept trailer, future animated series, a feature animation project, and development of Houdini CFX workflows and HDAs.
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Bardel Entertainment's technology stack, projects, and hiring signals are inferred from public hiring and company data — career pages, public listings, and company web presence — then clustered and de-duplicated. Figures are estimates that refresh over time. Read our full methodology →
This is not an official vendor or customer list. It is a technology-adoption signal inferred from public data, intended for B2B research.