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Company profile

Bardel Entertainment Tech Stack

Vancouver animation studio producing 2D and CG series and features

Animation and Post-production Vancouver, British Columbia 201–500 employees Founded 1987 Privately Held

Bardel Entertainment is a Vancouver animation studio whose stack spans both 2D (Toon Boom Harmony, Adobe Animate) and CG pipelines (Maya, Houdini, RenderMan, ShotGrid). Behind the artist tools sits a real pipeline engineering layer, with Python, Flask, FastAPI, Docker, Kubernetes, Ansible and Puppet. Hiring is accelerating and is weighted toward design and animation directors, tied to anime-style and feature projects plus Houdini simulation workflow work.

Tech Stack 28 technologies

Core StackRippling JavaScript Adobe Photoshop Python Puppet Ansible Kubernetes Docker Flask FastAPI Toon Boom Harmony Adobe Animate Houdini Renderman Shotgun VMware vSphere VMware Horizon VMware vCenter ShotGrid Maya Blender Marvelous Designer MEL Photoshop ZBrush Microsoft Entra Qt

What Bardel Entertainment Is BuildingChallenges and projects from their job posts

◆Challenges

  • Optimizing and stabilizing simulation workflows
  • Technical challenges limiting artist efficiency
  • Balancing creative ambition with tight production schedules
  • Resource gaps and talent retention challenges
  • HRIS data accuracy

▲Active Projects

  • Anime-style animated project
  • Feature animation project
  • Houdini CFX workflow and HDA development
  • Future animated series development
  • Proof-of-concept trailer

Hiring Activity

Accelerating10 roles · 7 in 30d

Department

Design
4
Animation
3
Engineering
2
HR
1

Seniority

Mid
5
Director
2
Senior
2
Lead
1

Notable leadership hires: Storyboard Director, 2D Animation Director

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About Bardel Entertainment

Bardel Entertainment is a privately held animation studio founded in 1987 and headquartered in Vancouver, British Columbia. It produces 2D, 3D and CG animation across prime-time series, children's programming and work for streaming platforms, delivered in partnership with major networks and studios. The company employs 201–500 people and currently hires in Canada. Its production toolset covers storyboarding, 2D animation, character modeling, cloth simulation, rendering and production tracking, all run on virtualized studio infrastructure.

HeadquartersVancouver, British Columbia
Company Size201–500 employees
Founded1987
Hiring MarketsCanada

Frequently Asked Questions

What software does Bardel Entertainment use for animation?

Bardel uses Toon Boom Harmony and Adobe Animate for 2D work, and Maya, Houdini, Blender, ZBrush, Marvelous Designer and RenderMan for CG. Production tracking runs on ShotGrid.

Is Bardel Entertainment hiring?

Yes. Hiring is accelerating in Canada and focuses on design and animation, with director-level openings such as Storyboard Director and 2D Animation Director, along with some engineering and HR roles.

What is Bardel Entertainment working on?

Job posts point to an anime-style animated project, a proof-of-concept trailer, future animated series, a feature animation project, and development of Houdini CFX workflows and HDAs.

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How this profile is built

Bardel Entertainment's technology stack, projects, and hiring signals are inferred from public hiring and company data — career pages, public listings, and company web presence — then clustered and de-duplicated. Figures are estimates that refresh over time. Read our full methodology →

This is not an official vendor or customer list. It is a technology-adoption signal inferred from public data, intended for B2B research.