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Vertigo Games Tech Stack

Mobile multiplayer game studio with live-ops focus and player analytics infrastructure

Computer Games Besiktas, Istanbul 51–200 employees Founded 2013 Privately Held

Vertigo Games develops and self-publishes midcore real-time multiplayer games for mobile platforms. The tech stack reflects a studio optimized for live games: Unity + C# for game logic, Redis + DynamoDB + MongoDB for player state and telemetry, and BigQuery + R for analytics. The hiring concentration in design (13 roles) and product (6 roles) over engineering (4 roles) indicates the studio is scaling live-ops and retention mechanics rather than engine or platform work—a pattern reinforced by their stated pain points around player engagement, retention, and monetization optimization.

Tech Stack 32 technologies

Core StackC# Python Adobe Photoshop BigQuery Redis DynamoDB MongoDB AWS Docker Unity MEL HLSL Shader Graph Substance Designer FMOD FL Studio Ableton Live Reaper Logic Pro Pro Tools SQL R iOS Android Xbox Git xUnit NUnit Azure Docker Compose+2 more

What Vertigo Games Is Building

Challenges

  • Inefficient data pipelines
  • Data architecture optimization
  • Increasing player engagement, retention, and monetization
  • Increase player engagement
  • Improve player retention
  • Boost monetization

Active Projects

  • Polygun arena ui design
  • Critical strike
  • Game analytics improvement
  • Competitive game analysis
  • Product development optimization

Hiring Activity

Accelerating25 roles · 10 in 30d

Department

Design
13
Product
6
Data
4
Engineering
4

Seniority

Mid
14
Junior
5
Intern
3
Senior
3
Lead
2
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About Vertigo Games

Vertigo Games is a mobile game development and publishing studio based in Istanbul, Turkey, founded in 2013. The studio develops and self-publishes midcore real-time social multiplayer games with a focus on polished graphics and engaging gameplay. Active projects include competitive multiplayer titles and game analytics infrastructure. The company operates with a distributed tech stack spanning game engines (Unity, C#), backend services (AWS, Azure, Redis, DynamoDB, MongoDB), and data analytics (BigQuery, R). Vertigo is a mid-sized, privately held studio of 51–200 employees currently accelerating hiring across design, product, and data roles.

HeadquartersBesiktas, Istanbul
Company Size51–200 employees
Founded2013
Hiring MarketsTurkey

Frequently Asked Questions

What game engine does Vertigo Games use?

Vertigo Games builds games in Unity using C# for core gameplay logic, with FMOD for audio and custom shaders (HLSL, Shader Graph) for graphics. They deploy to iOS, Android, and Xbox.

What backend infrastructure does Vertigo Games use?

Vertigo operates on AWS and Azure, using Redis and DynamoDB for player state, MongoDB for data storage, and BigQuery with R for player analytics and live-ops insights.

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