Mobile multiplayer game studio with live-ops focus and player analytics infrastructure
Vertigo Games develops and self-publishes midcore real-time multiplayer games for mobile platforms. The tech stack reflects a studio optimized for live games: Unity + C# for game logic, Redis + DynamoDB + MongoDB for player state and telemetry, and BigQuery + R for analytics. The hiring concentration in design (13 roles) and product (6 roles) over engineering (4 roles) indicates the studio is scaling live-ops and retention mechanics rather than engine or platform work—a pattern reinforced by their stated pain points around player engagement, retention, and monetization optimization.
Vertigo Games is a mobile game development and publishing studio based in Istanbul, Turkey, founded in 2013. The studio develops and self-publishes midcore real-time social multiplayer games with a focus on polished graphics and engaging gameplay. Active projects include competitive multiplayer titles and game analytics infrastructure. The company operates with a distributed tech stack spanning game engines (Unity, C#), backend services (AWS, Azure, Redis, DynamoDB, MongoDB), and data analytics (BigQuery, R). Vertigo is a mid-sized, privately held studio of 51–200 employees currently accelerating hiring across design, product, and data roles.
Vertigo Games builds games in Unity using C# for core gameplay logic, with FMOD for audio and custom shaders (HLSL, Shader Graph) for graphics. They deploy to iOS, Android, and Xbox.
Vertigo operates on AWS and Azure, using Redis and DynamoDB for player state, MongoDB for data storage, and BigQuery with R for player analytics and live-ops insights.
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