AAA game studio with dual production hubs in Shanghai and Chengdu
Ubisoft China operates two major production facilities (Shanghai, Chengdu) developing AAA console and online titles using a classical game-dev stack: C++, DirectX/Vulkan, Maya/Houdini for content creation, plus TensorFlow/PyTorch for character AI and behavior systems. Active hiring skews heavily toward design (10 roles) and engineering (8), with senior-level dominance (12 of 20 open roles), suggesting leadership recruitment for scaling production pipelines.
Notable leadership hires: Animation Director, Art Director
Ubisoft China is a major game development studio within Ubisoft's global portfolio, producing AAA console and online games under franchises including Assassin's Creed, Far Cry, Tom Clancy's Rainbow Six, and others. The company operates two production centers in Shanghai and Chengdu, employing over 1,000 staff across game production, character design, animation, programming, AI research, audio, testing, and data management. Beyond game development, Ubisoft China maintains Ubisoft Connect, a cross-platform player ecosystem for rewards and social features. Founded in China in 1996, the studio has been integral to Ubisoft's Asia-Pacific strategy and continues to scale production capacity while modernizing internal development infrastructure.
Ubisoft China's stack includes C++, DirectX, Vulkan, and OpenGL for rendering; Maya, Houdini, and 3ds Max for 3D content creation; and deployment across PlayStation and Xbox platforms.
Ubisoft China is implementing Kubernetes clusters for microservices game architecture, GitLab CI/CD with ArgoCD for deployment automation, and Prometheus/Grafana for observability and monitoring.
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