Multiplayer gaming platform and battle royale games for global audiences
SuperGaming operates a two-sided gaming business: proprietary multiplayer titles (MaskGun, Tower Conquest, Battle Stars, Indus) and SuperPlatform, a hyperscale real-time multiplayer backend licensed to third-party studios. The tech stack reveals infrastructure-first maturity—GCP, AWS, Azure, Kubernetes, Kafka, gRPC, WebSockets—paired with game-engine depth (Unity, C#, Unreal shader systems). Current hiring skews toward marketing and design rather than backend infrastructure, despite pain points centered on distributed systems, low-latency messaging, and mobile performance optimization, suggesting a shift toward growth and content production after platform foundation-setting.
SuperGaming builds multiplayer games and the infrastructure powering them. Founded in 2017 and based in Pune with a Singapore presence, the company operates across two revenue channels: owned games (MaskGun reached 70M players, Tower Conquest 15M, Battle Stars 10M; Indus, a battle royale title, secured 10M pre-registrations) and SuperPlatform, a white-label real-time multiplayer engine used by third-party developers including licensed IP titles. The organization spans 150+ employees at Series A stage. All games run on SuperPlatform's stack, which handles session management, matchmaking, and player progression at scale across mobile and web platforms.
Game development: Unity, C#, Maya, Blender, Shader Graph. Cloud & backend: GCP, AWS, Azure, Kubernetes, Docker, Kafka, gRPC, WebSockets. Content tools: Adobe Premiere Pro, DaVinci Resolve, After Effects, Photoshop. Version control: Git, Perforce.
Pune, Maharashtra, India. The company also operates a presence in Singapore and hires exclusively in India.
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