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SuperGaming Tech Stack

Multiplayer gaming platform and battle royale games for global audiences

Computer Games Pune, Maharashtra 51–200 employees Founded 2017 Privately Held

SuperGaming operates a two-sided gaming business: proprietary multiplayer titles (MaskGun, Tower Conquest, Battle Stars, Indus) and SuperPlatform, a hyperscale real-time multiplayer backend licensed to third-party studios. The tech stack reveals infrastructure-first maturity—GCP, AWS, Azure, Kubernetes, Kafka, gRPC, WebSockets—paired with game-engine depth (Unity, C#, Unreal shader systems). Current hiring skews toward marketing and design rather than backend infrastructure, despite pain points centered on distributed systems, low-latency messaging, and mobile performance optimization, suggesting a shift toward growth and content production after platform foundation-setting.

Tech Stack 26 technologies

Core StackAdobe Premiere Pro After Effects C# .NET Go Node.js Java AWS Docker Kubernetes Kafka RabbitMQ gRPC Unity DaVinci Resolve Photoshop Shader Graph VFX Graph Maya Blender Git Perforce GCP Azure Pub/Sub WebSockets

What SuperGaming Is Building

Challenges

  • Optimizing mobile performance
  • Improving art pipeline efficiency
  • High volume concurrent users
  • Low-latency communication
  • Complex distributed systems problems
  • Scaling content production

Active Projects

  • Matchmaking service
  • Game session service
  • Player progression service

Hiring Activity

Accelerating7 roles · 6 in 30d

Department

Marketing
3
Design
2
Engineering
2

Seniority

Mid
4
Junior
3
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About SuperGaming

SuperGaming builds multiplayer games and the infrastructure powering them. Founded in 2017 and based in Pune with a Singapore presence, the company operates across two revenue channels: owned games (MaskGun reached 70M players, Tower Conquest 15M, Battle Stars 10M; Indus, a battle royale title, secured 10M pre-registrations) and SuperPlatform, a white-label real-time multiplayer engine used by third-party developers including licensed IP titles. The organization spans 150+ employees at Series A stage. All games run on SuperPlatform's stack, which handles session management, matchmaking, and player progression at scale across mobile and web platforms.

HeadquartersPune, Maharashtra
Company Size51–200 employees
Founded2017
Hiring MarketsIndia

Frequently Asked Questions

What tech stack does SuperGaming use?

Game development: Unity, C#, Maya, Blender, Shader Graph. Cloud & backend: GCP, AWS, Azure, Kubernetes, Docker, Kafka, gRPC, WebSockets. Content tools: Adobe Premiere Pro, DaVinci Resolve, After Effects, Photoshop. Version control: Git, Perforce.

Where is SuperGaming headquartered?

Pune, Maharashtra, India. The company also operates a presence in Singapore and hires exclusively in India.

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