French indie game studio specializing in stylized action games
Sloclap is a 100+ person indie game studio in Paris building single-player and multiplayer action titles with hand-crafted animation and deep gameplay. The studio runs a 3D-first tech stack (ZBrush, Maya, 3ds Max, Substance suite, Blender, Unreal Engine 5) paired with backend infrastructure (Python, Go, AWS), reflecting a split between art-production and engineering. Current hiring skews heavily toward design roles, suggesting active work on gameplay systems and visual direction for upcoming releases.
Founded in 2015, Sloclap develops stylized action games for core audiences, known for titles featuring challenging combat mechanics and distinctive art direction. The studio operates from Paris with a multidisciplinary team spanning design, engineering, product, and production disciplines. The tech stack emphasizes 3D modeling and animation tools (ZBrush, Maya, Substance Painter, Blender) alongside Unreal Engine 5 for engine work and AWS for online infrastructure. The studio is currently working on Rematch and maintaining a steady hiring cadence focused on design roles.
Unreal Engine 5 is their primary engine, supplemented by a comprehensive suite of 3D tools including ZBrush, Maya, Blender, and Substance Painter for asset creation and animation.
Rematch is the primary active project listed. The studio focuses on action games with hand-crafted animations and challenging gameplay systems.
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