Independent game studio behind Marvel Snap, building multiplayer strategy games
Second Dinner is a remote-first game studio built around Unity and Godot, with a lean engineering footprint (2 active roles) and decelerating hiring velocity — typical of a post-launch studio optimizing an existing hit rather than ramping production. The tech stack (Okta, GitHub, AWS, Cursor) and pain point around strategy quality suggest focus on deepening gameplay depth and AI-driven testing for upcoming titles rather than scaling team headcount.
Second Dinner is an independent game development studio headquartered in Irvine, California, operating as a fully remote organization across the United States. The studio is known for Marvel Snap, a multiplayer strategy card game. Current work includes AI-driven testing for new game projects and development of an additional strategy title. The team spans design, engineering, and operations roles, with hiring concentrated in the United States and skewed toward mid-to-principal-level contributors rather than junior positions.
Second Dinner develops games using both Unity and Godot. The studio also runs Cursor in its dev environment alongside Git and GitHub for version control and collaboration.
Second Dinner is developing AI-driven testing for a new game, continuing work on Marvel Snap, and building an additional strategy-focused title. The studio emphasizes gameplay quality and strategic depth in its current projects.
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