AAA game studio shipping live-service and single-player titles
Respawn Entertainment is a 501–1,000-person game studio under Electronic Arts, built around Unreal Engine (including UE5), C++, and a pipeline of 3D asset tools (Maya, Blender, ZBrush). The hiring mix is heavily weighted toward design (28 roles) and senior-level talent (27 roles), reflecting active live-service expansion—projects span Apex Legends seasonal content and new legends, Star Wars Jedi: Fallen Order development, and technical work on VFX, cinematics, and NPC systems. Pain-point signals (technical debt, memory optimization, architectural scaling) suggest the studio is managing complexity across multiple concurrent live games while maintaining creative quality.
Notable leadership hires: Franchise Art Director
Respawn Entertainment was founded in 2010 by the original creators of the Call of Duty franchise and is now part of Electronic Arts. The studio develops multi-platform AAA titles including Apex Legends (live-service), Titanfall, Titanfall 2, Star Wars Jedi: Fallen Order, and Medal of Honor: Above and Beyond. Operations are headquartered in the San Fernando Valley, California, with hiring also active in the United States, Canada, and Peru. The studio's technology foundation is built on Unreal Engine and C++, with a mature art pipeline (Maya, Photoshop, Blender, ZBrush, Motion Builder) supporting character, environment, and cinematic production.
Unreal Engine, including Unreal Engine 5. The stack also includes C++ for core systems, with Maya, Blender, and ZBrush for 3D asset creation, and Photoshop for texturing and 2D work.
Peru, United States, and Canada. The majority of hiring is concentrated in North America, with emerging talent acquisition in South America.
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