AAA game studio focused on action shooters and RPGs across Unreal and multiplatform engines
People Can Fly is a 500+ person game development studio with operations across Poland, the UK, and North America, anchored in Unreal Engine expertise. The hiring mix skews heavily toward design and senior-level talent, while the project pipeline spans multiple AAA franchises (Gears of War: E-Day, Project Echo, Delta) alongside self-published IP and emerging VR titles—indicating a transition from work-for-hire toward internal publishing and live-service management. Pain points center on production stability (build integration, engine migration) and financial infrastructure, suggesting growing operational complexity as the studio scales across multiple concurrent projects and geographies.
People Can Fly develops AAA video games across action, shooter, and RPG genres. The studio has shipped titles including Bulletstorm, Painkiller, Gears of War: Judgment, and Outriders, and is currently in production on multiple franchises under publishing partners (Microsoft, Krafton, Sony) as well as self-published IP. With teams distributed across Poland, the UK, Canada, and Ireland, the company operates a mixed model of licensed development work and internal game publishing. The tech foundation is Unreal Engine–primary, supplemented by Unity, Maya, and a full suite of Autodesk and Adobe tools for art and design. Active hiring focuses on design and engineering roles at senior levels.
Primarily Unreal Engine, supplemented by Unity. The stack also includes Maya, Autodesk, Adobe Creative Cloud, ZBrush, Substance Painter, and MotionBuilder for art and animation production.
Headquarters in Warsaw, Poland. Additional operations in the UK and North America. Active hiring across Canada, Poland, and Ireland.
Gears of War: E-Day (with Microsoft), Project Echo (with Krafton), Delta (with Sony), Lost Rift (self-published), plus two VR titles: Green Hell VR and TRACKED: Shoot To Survive.
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