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People Can Fly Studio Tech Stack

AAA game studio focused on action shooters and RPGs across Unreal and multiplatform engines

Computer Games Warszawa, Woj. Mazowieckie 501–1,000 employees Privately Held

People Can Fly is a 500+ person game development studio with operations across Poland, the UK, and North America, anchored in Unreal Engine expertise. The hiring mix skews heavily toward design and senior-level talent, while the project pipeline spans multiple AAA franchises (Gears of War: E-Day, Project Echo, Delta) alongside self-published IP and emerging VR titles—indicating a transition from work-for-hire toward internal publishing and live-service management. Pain points center on production stability (build integration, engine migration) and financial infrastructure, suggesting growing operational complexity as the studio scales across multiple concurrent projects and geographies.

Tech Stack 30 technologies

Core StackActive Directory Adobe Creative Cloud Zoom Slack C++ Power BI Python C# Jira Unreal Engine Windows 11 Google Workspace Microsoft 365 Autodesk Google Meet TeamViewer Perforce Git macOS Excel VBA Maya CI/CD MotionBuilder Unity ZBrush Substance Painter Substance Designer Photoshop

What People Can Fly Studio Is Building

Challenges

  • Internal controlling tools improvement
  • Streamlining financial closings
  • Stable build production
  • Engine change integration
  • Build integration issues
  • Securities law compliance
  • Corporate governance matters
  • Cross-jurisdiction legal coordination
  • Managing live gaming environments
  • Engagement and growth of community

Active Projects

  • Gears of war: e-day
  • Project echo
  • Lost rift
  • Gemini
  • Unreal engine ai framework
  • Pcf framework
  • Maverick
  • Bifrost & victoria
  • Annual budgeting process
  • Rolling forecast management

Hiring Activity

Steady40 roles · 15 in 30d

Department

Design
21
Engineering
10
Product
3
Finance
1
Legal
1
Marketing
1
Support
1

Seniority

Senior
25
Mid
10
Lead
1
Manager
1
Principal
1
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About People Can Fly Studio

People Can Fly develops AAA video games across action, shooter, and RPG genres. The studio has shipped titles including Bulletstorm, Painkiller, Gears of War: Judgment, and Outriders, and is currently in production on multiple franchises under publishing partners (Microsoft, Krafton, Sony) as well as self-published IP. With teams distributed across Poland, the UK, Canada, and Ireland, the company operates a mixed model of licensed development work and internal game publishing. The tech foundation is Unreal Engine–primary, supplemented by Unity, Maya, and a full suite of Autodesk and Adobe tools for art and design. Active hiring focuses on design and engineering roles at senior levels.

HeadquartersWarszawa, Woj. Mazowieckie
Company Size501–1,000 employees
Hiring MarketsCanada, Poland, Ireland

Frequently Asked Questions

What game engine does People Can Fly use?

Primarily Unreal Engine, supplemented by Unity. The stack also includes Maya, Autodesk, Adobe Creative Cloud, ZBrush, Substance Painter, and MotionBuilder for art and animation production.

Where are People Can Fly offices located?

Headquarters in Warsaw, Poland. Additional operations in the UK and North America. Active hiring across Canada, Poland, and Ireland.

What games is People Can Fly working on?

Gears of War: E-Day (with Microsoft), Project Echo (with Krafton), Delta (with Sony), Lost Rift (self-published), plus two VR titles: Green Hell VR and TRACKED: Shoot To Survive.

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