AAA game studio building proprietary engines and world-scale development tools
Larian Studios operates a multi-studio game development operation (201–500 people across Belgium, Canada, Ireland, Malaysia, Spain, and UK) running a custom C# / C++ engine stack paired with Maya, Houdini, and Substance tools. Active hiring is engineering-heavy (27 roles), with design (18) and product (6) driving content creation and tooling — a pattern that reflects their core pain: modernizing legacy game development infrastructure while scaling world-editor and performance systems to support large-scale production.
Notable leadership hires: Tools Director, VFX Director
Larian Studios, founded in 1996 and headquartered in Ghent, develops narrative-driven RPGs and action games. The studio operates seven offices globally and employs 201–500 staff. Development centers on a proprietary engine written in C# and C++, supported by Maya, Houdini, Substance Suite, and Wwise for audio. Internal tooling priorities include world editing, animation systems, content pipelines, and VFX optimization. The company relies on AWS and Azure for infrastructure, Jira and Confluence for project coordination, and Microsoft 365 for operations.
Larian maintains a proprietary engine written in C# and C++, supported by Unreal Engine and Unity integration. Current development work includes building new engine and editor features alongside a unified proprietary engine and tool set.
The studio uses Maya and Houdini for 3D modeling, Substance Designer and Painter for texturing, ZBrush for sculpting, Wwise for audio, MotionBuilder for animation, and Blender for supplementary modeling. Project management runs on Jira, Confluence, and Miro.
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