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Larian Studios Tech Stack

AAA game studio building proprietary engines and world-scale development tools

Computer Games Gent 201–500 employees Founded 1996 Privately Held

Larian Studios operates a multi-studio game development operation (201–500 people across Belgium, Canada, Ireland, Malaysia, Spain, and UK) running a custom C# / C++ engine stack paired with Maya, Houdini, and Substance tools. Active hiring is engineering-heavy (27 roles), with design (18) and product (6) driving content creation and tooling — a pattern that reflects their core pain: modernizing legacy game development infrastructure while scaling world-editor and performance systems to support large-scale production.

Tech Stack 78 technologies

Core StackC# C++ Python .NET Jira Miro Confluence AWS Intune Linux WPF Maya Houdini Wwise Substance Designer Unreal Engine Unity MotionBuilder Windows Forms Qt ZBrush Substance Painter Marvelous Designer Google Sheets memoQ Blender HLSL Azure Microsoft 365 Google Workspace+48 more

What Larian Studios Is Building

Challenges

  • Content creation workflow issues
  • Modernising legacy game development tools
  • Legacy internal tools
  • Supporting large scale game development
  • Optimizing vfx performance
  • Legacy internal tool maintenance
  • Modernizing legacy tools
  • Enhancing productivity and creative workflows
  • Improving divinity engine
  • Solving technical challenges

Active Projects

  • New engine and editor features
  • Development tools
  • World editor
  • Performance tools
  • Unified proprietary engine and tool set
  • Content creation workflows and pipelines
  • User interface design
  • Animation-related systems
  • Hr software implementations
  • Global tax compliance and treasury functions

Hiring Activity

Steady55 roles · 20 in 30d

Department

Engineering
27
Design
18
Product
6
Finance
2
Ops
2
HR
1
Support
1

Seniority

Senior
18
Mid
12
Intern
10
Junior
8
Director
4
Manager
4
Lead
1

Notable leadership hires: Tools Director, VFX Director

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About Larian Studios

Larian Studios, founded in 1996 and headquartered in Ghent, develops narrative-driven RPGs and action games. The studio operates seven offices globally and employs 201–500 staff. Development centers on a proprietary engine written in C# and C++, supported by Maya, Houdini, Substance Suite, and Wwise for audio. Internal tooling priorities include world editing, animation systems, content pipelines, and VFX optimization. The company relies on AWS and Azure for infrastructure, Jira and Confluence for project coordination, and Microsoft 365 for operations.

HeadquartersGent
Company Size201–500 employees
Founded1996
Hiring MarketsPoland, Canada, Ireland, Malaysia, Spain, United Kingdom, Belgium

Frequently Asked Questions

What game engine does Larian Studios use?

Larian maintains a proprietary engine written in C# and C++, supported by Unreal Engine and Unity integration. Current development work includes building new engine and editor features alongside a unified proprietary engine and tool set.

What tools does Larian Studios use for game development?

The studio uses Maya and Houdini for 3D modeling, Substance Designer and Painter for texturing, ZBrush for sculpting, Wwise for audio, MotionBuilder for animation, and Blender for supplementary modeling. Project management runs on Jira, Confluence, and Miro.

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