Kabam develops free-to-play multiplayer games built on Unity and Unreal, with a tech stack spanning Python ML pipelines (scikit-learn, PyTorch), game engines, and live-ops infrastructure. Current hiring is engineering-heavy (19 roles) with strong representation in design (11) and data (3), reflecting active work on player retention optimization, VFX pipelines, and machine learning systems — suggesting a shift toward data-driven live operations and technical depth beyond content iteration.
Kabam is a game developer and publisher operating across North America with studios in Vancouver, Montreal, Charlotteville, San Francisco, Los Angeles, and Austin. The company specializes in free-to-play multiplayer games built on licensed entertainment IP from Disney, Hasbro, and Universal. Their portfolio includes Marvel Contest of Champions, Disney Mirrorverse, Transformers: Forged to Fight, and Shop Titans, among others. The organization handles full-cycle game development, live operations, player monetization, and publishing partnerships. As a wholly-owned subsidiary of Netmarble Games, Kabam operates at the intersection of AAA-grade game design and mobile-first distribution.
Kabam develops on both Unity and Unreal Engine, with a pipeline infrastructure spanning Perforce, Maya, Houdini, and Substance Designer for rendering, animation, and visual effects.
Yes. Kabam has 19 active engineering roles with accelerating hiring velocity, including senior, mid-level, and junior positions across backend systems, ML, and rendering.
Kabam operates studios in Vancouver and Montreal (Canada), and San Francisco, Los Angeles, and Austin (United States), with headquarters in Vancouver, British Columbia.
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