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IO Interactive Tech Stack

AAA game studio developing HITMAN, 007 First Light, and proprietary Glacier engine

Computer Games Copenhagen, Capital Region of Denmark 201–500 employees Founded 1998 Privately Held

IO Interactive is a 25-year-old independent game developer split across five European studios, currently balancing production of multiple AAA titles (HITMAN, 007 First Light, Project Fantasy) with active development of Glacier, their proprietary engine. The hiring mix is heavily weighted toward engineering (41 roles), design (17), and infrastructure work—reflecting the technical intensity of multi-platform AAA development and the operational complexity of coordinating distributed teams across Copenhagen, Malmö, Barcelona, Istanbul, and Brighton.

Tech Stack 44 technologies

Core StackKubernetes Go Canva Jira Confluence Adobe Premiere Pro After Effects C++ C# AWS Python Glacier X Instagram TikTok YouTube Meta LinkedIn Photoshop Perforce Git Maya Unreal Engine Unity Azure GCP PlayFab GameLift Blender Qt+14 more
AdoptingKubernetes PlayFab GameLift Glacier

What IO Interactive Is Building

Challenges

  • Harmonizing frameworks across locations
  • Ensuring fairness compliance
  • Risk mitigation
  • Global compensation transparency
  • Performance optimization
  • Improving platform reliability
  • Building hybrid cloud for multi-platform workloads
  • Compliance with swedish labour laws
  • Hr budget management
  • Pension and insurance queries

Active Projects

  • Global compensation & benefits processes
  • Encounter design for new ip
  • Performance & development cycles
  • Multiplayer game systems implementation
  • Next generation build farm
  • Glacier editor improvements
  • Middleware for ci/cd pipelines
  • Harmonizing frameworks across five locations
  • Ambitious new ip for console and pc
  • Global hr framework harmonization

Hiring Activity

Accelerating80 roles · 40 in 30d

Department

Engineering
41
Design
17
HR
9
Finance
4
Marketing
4
Ops
4

Seniority

Senior
38
Mid
21
Lead
9
Junior
5
Manager
5
Intern
1

Notable leadership hires: HR Project Lead

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About IO Interactive

IO Interactive creates AAA games and the Glacier engine, a proprietary technology powering their own titles and used internally across five studios. The company develops for console and PC, with active projects spanning encounter design for new intellectual property, multiplayer game systems, and performance optimization. Teams include designers, programmers, 3D artists, and animators, supported by dedicated tech, incubation, and operations departments. The studio employs 201–500 people across Denmark, Sweden, Spain, Turkey, and the United Kingdom, operating with a mix of senior and mid-level talent predominantly in engineering and creative roles.

HeadquartersCopenhagen, Capital Region of Denmark
Company Size201–500 employees
Founded1998
Hiring MarketsSpain, United Kingdom, Sweden, Denmark, Turkey

Frequently Asked Questions

What game engine does IO Interactive use?

IO Interactive develops and uses Glacier, a proprietary game engine. The company is actively improving the Glacier editor and continues expanding its capabilities for multi-platform development. They also integrate Unreal Engine and Unity into their pipeline.

Is IO Interactive hiring engineers?

Yes. Engineering roles account for 41 of 82 active positions, with 38 senior-level roles, 21 mid-level, and 5 junior openings posted across their studios in Denmark, Sweden, Spain, Turkey, and the United Kingdom.

Where are IO Interactive's offices located?

IO Interactive operates five studios: Copenhagen and Malmö (Scandinavia), Barcelona (Spain), Istanbul (Turkey), and Brighton (United Kingdom). The company actively hires across all five locations.

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