IO Interactive is a 25-year-old independent game developer split across five European studios, currently balancing production of multiple AAA titles (HITMAN, 007 First Light, Project Fantasy) with active development of Glacier, their proprietary engine. The hiring mix is heavily weighted toward engineering (41 roles), design (17), and infrastructure work—reflecting the technical intensity of multi-platform AAA development and the operational complexity of coordinating distributed teams across Copenhagen, Malmö, Barcelona, Istanbul, and Brighton.
Notable leadership hires: HR Project Lead
IO Interactive creates AAA games and the Glacier engine, a proprietary technology powering their own titles and used internally across five studios. The company develops for console and PC, with active projects spanning encounter design for new intellectual property, multiplayer game systems, and performance optimization. Teams include designers, programmers, 3D artists, and animators, supported by dedicated tech, incubation, and operations departments. The studio employs 201–500 people across Denmark, Sweden, Spain, Turkey, and the United Kingdom, operating with a mix of senior and mid-level talent predominantly in engineering and creative roles.
IO Interactive develops and uses Glacier, a proprietary game engine. The company is actively improving the Glacier editor and continues expanding its capabilities for multi-platform development. They also integrate Unreal Engine and Unity into their pipeline.
Yes. Engineering roles account for 41 of 82 active positions, with 38 senior-level roles, 21 mid-level, and 5 junior openings posted across their studios in Denmark, Sweden, Spain, Turkey, and the United Kingdom.
IO Interactive operates five studios: Copenhagen and Malmö (Scandinavia), Barcelona (Spain), Istanbul (Turkey), and Brighton (United Kingdom). The company actively hires across all five locations.
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