Mobile casual-games studio behind Ludo King, focusing on live-ops and monetization
Gametion operates a mobile games business centered on casual multiplayer titles, with Ludo King as the flagship product. The tech stack is frontend-heavy (iOS, Android, JavaScript, TypeScript, HTML5) paired with Node.js and MongoDB backend, reflecting a native-first approach to live-service games. Active projects cluster around live-ops (event calendars, game economy, spending analysis) and ad monetization (rewarded video, fill-rate optimization), while pain points center on user acquisition, retention, and balancing in-game economies—a pattern typical of high-install, freemium mobile games.
Notable leadership hires: Art Director
Gametion Technologies develops and publishes mobile casual games for global audiences, with headquarters in Mumbai. The company was founded in 2010 and shifted focus to mobile gaming during the platform's early growth. Ludo King, released in 2016, became the core product and reached over 800 million downloads by 2022, establishing Gametion as a top-tier mobile publisher in Asia. The studio also maintains Carrom King, Sudoku King, and Action King as secondary titles. The current team spans 51–200 employees across engineering, product, marketing, and design, with hiring concentrated in India and velocity trending downward.
Native mobile (iOS, Android) with JavaScript, Node.js, Express, and MongoDB on the backend. Frontend tooling includes Cocos Creator, HTML5, and TypeScript. Infrastructure on AWS; Redis for caching; Git and Bitbucket for version control.
Yes. Active roles total 11 across the company, with 4 in engineering (3 mid-level, 1 senior), 4 in product, 2 in marketing, and 1 in design. Hiring is concentrated in India and decelerating.
Live-ops systems (event calendars, game economy modeling, player spending analysis), monetization optimization (rewarded video strategy, ad fill-rate improvement), and art-asset optimization for mobile performance. User acquisition and retention remain core challenges.
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