Independent game studio building simulation and management titles across console and PC
Frontier is a Cambridge-based game developer and publisher with a 501–1,000-person studio focused on creative management simulation games. The tech stack reveals a mature, multi-platform operation: C# and C++ for engine work, Unreal on the content side, plus industry-standard audio (Wwise) and 3D tools (Maya, Houdini, Blender). Active hiring is split evenly between engineering and design roles with a skew toward mid and senior levels, while project backlog shows a strategic shift toward IP licensing and influencer-led marketing—suggesting the studio is scaling beyond first-party console releases into transmedia and commercial partnerships.
Frontier develops and publishes video games across console (PlayStation, Xbox, Nintendo) and PC platforms. The studio is known for simulation and management franchises including Elite Dangerous, Planet Coaster, Planet Zoo, and the Jurassic World Evolution series. With headquarters in Cambridge, the company operates as a public entity and maintains an active roadmap of unannounced titles alongside sequel development. Current projects span new game development, audio integration (Wwise), and IP licensing initiatives across digital and physical product channels. Operational focus includes on-time delivery, CI/CD stability, and resource allocation across creative and engineering teams.
Frontier uses Unreal Engine alongside C# and C++ for core development. The studio also relies on industry-standard 3D tools (Maya, Houdini, Blender) and audio middleware (Wwise) for content creation and implementation.
Current projects include a new unannounced title, a Planet Zoo sequel, Wwise audio integration and workflow improvements, and IP licensing expansion across digital sales, transmedia, and physical product sectors. The studio is also scaling influencer marketing and engagement strategies.
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