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Frontier Developments Tech Stack

Independent game studio building simulation and management titles across console and PC

Computer Games Cambridge, Cambridgeshire 501–1,000 employees Founded 1994 Public Company

Frontier is a Cambridge-based game developer and publisher with a 501–1,000-person studio focused on creative management simulation games. The tech stack reveals a mature, multi-platform operation: C# and C++ for engine work, Unreal on the content side, plus industry-standard audio (Wwise) and 3D tools (Maya, Houdini, Blender). Active hiring is split evenly between engineering and design roles with a skew toward mid and senior levels, while project backlog shows a strategic shift toward IP licensing and influencer-led marketing—suggesting the studio is scaling beyond first-party console releases into transmedia and commercial partnerships.

Tech Stack 38 technologies

Core StackAfter Effects C# JavaScript Java TypeScript React C++ Python Reaper Wwise Maya Photoshop Houdini Lua ActionScript 3 Preact PlayStation Xbox YouTube Twitch TikTok Microsoft Office Twitter Instagram Meta 3ds Max Blender MEL Unreal Engine Windows+8 more

What Frontier Developments Is Building

Challenges

  • On-time, on-budget delivery
  • Workflow optimisation
  • Resource allocation
  • New business area expansion
  • Ip revenue generation
  • Ip commercial potential maximisation
  • Developing influencer strategies
  • Tracking influencer roi
  • Managing influencer relationships
  • Improving ci/cd stability

Active Projects

  • New unannounced title
  • Influencer-led campaigns
  • Influencer engagement strategies across multiple titles
  • Planet zoo sequel
  • Influencer activations and content opportunities
  • New licensing opportunities across digital sales channels, transmedia, and physical product sectors
  • Building business cases and financial models for ip licensing deals
  • Audio support in cobra
  • Wwise integration
  • Workflow empowerment for audio designers

Hiring Activity

Accelerating25 roles · 15 in 30d

Department

Engineering
9
Design
7
Marketing
3
Product
3
Animation
1
Health
1
HR
1
Legal
1

Seniority

Mid
9
Senior
9
Junior
3
Manager
3
Principal
2
Lead
1
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About Frontier Developments

Frontier develops and publishes video games across console (PlayStation, Xbox, Nintendo) and PC platforms. The studio is known for simulation and management franchises including Elite Dangerous, Planet Coaster, Planet Zoo, and the Jurassic World Evolution series. With headquarters in Cambridge, the company operates as a public entity and maintains an active roadmap of unannounced titles alongside sequel development. Current projects span new game development, audio integration (Wwise), and IP licensing initiatives across digital and physical product channels. Operational focus includes on-time delivery, CI/CD stability, and resource allocation across creative and engineering teams.

HeadquartersCambridge, Cambridgeshire
Company Size501–1,000 employees
Founded1994
Hiring MarketsUnited Kingdom

Frequently Asked Questions

What game engine does Frontier Developments use?

Frontier uses Unreal Engine alongside C# and C++ for core development. The studio also relies on industry-standard 3D tools (Maya, Houdini, Blender) and audio middleware (Wwise) for content creation and implementation.

What is Frontier Developments working on?

Current projects include a new unannounced title, a Planet Zoo sequel, Wwise audio integration and workflow improvements, and IP licensing expansion across digital sales, transmedia, and physical product sectors. The studio is also scaling influencer marketing and engagement strategies.

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