Mobile game studio shipping hit casual titles at global scale
Fanatee is a São Paulo-based game studio built around hit mobile franchises (Stop, CodyCross, Word Lanes) that have collectively reached 250+ million downloads. The tech stack is heavily weighted toward creative tools (After Effects, Premiere, Photoshop, Blender, Cinema 4D) alongside Unity and mobile platforms, reflecting a content-production-first operation. Current hiring is concentrated in product and marketing roles, with active projects spanning localization, ad creative, and production-workflow tooling—indicating scaling beyond pure development into ops and user acquisition infrastructure.
Fanatee develops casual mobile games for iOS and Android, with a portfolio of word and puzzle titles. The company operates out of São Paulo and was founded in 2013. Their games have reached over 250 million cumulative downloads globally. The engineering and creative infrastructure is built on Unity, C#, Python, and AWS, paired with a deep bench of Adobe and 3D tools (Blender, Cinema 4D) for asset production. The organization is actively expanding: hiring is accelerating across product, marketing, and content roles, with remote hiring extending to Australia and the United States. Current operational focus includes game localization, in-game content refresh cycles, user-acquisition campaigns, and internal process tooling.
Fanatee has launched Stop, CodyCross, and Word Lanes. These titles have collectively generated over 250 million downloads worldwide.
Primary tools: Unity, C#, Python, SQL, iOS, Android, and AWS. Creative pipeline: After Effects, Photoshop, Adobe Premiere Pro, Blender, Cinema 4D, Adobe Illustrator.
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