MMO developer building persistent virtual worlds with real-time analytics infrastructure
CCP Games operates a multi-studio MMO platform (Reykjavik, London, Shanghai) built on Python, SQL, and Unreal Engine across AWS, Azure, and GCP. The hiring mix—heavily skewed toward design and data roles, predominantly senior/lead level—alongside active projects in modern data warehousing, cloud architecture, and player analytics pipelines signals an infrastructure modernization push, likely driven by the pain points of scaling real-time analytics and enabling self-service analytics across distributed teams.
CCP Games is a game developer founded in 1997 that designs persistent multiplayer virtual worlds. The company operates studios in Reykjavik (headquarters), London, and Shanghai. Core operations span game design (Unreal Engine), backend services (Python, Go, Java, C#), and increasingly sophisticated data infrastructure (SQL, Azure, AWS, GCP). Active development includes Eve: Vanguard and a parallel modernization of internal data systems to support both player analytics and operational decision-making across the studio network.
Python, SQL, Azure, AWS, GCP, Go, Java, C#, MCP, and Unreal Engine. The multi-cloud setup (Azure + AWS + GCP) suggests workload distribution across regions to support geographically distributed studios.
Eve: Vanguard (new game title), alongside a major data infrastructure modernization: cloud data architecture, modern enterprise data warehouse, real-time analytics pipelines, and AI/ML solutions for player analytics and internal tools.
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