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Burny Games Tech Stack

Mobile puzzle-game studio with multi-title portfolio and analytics infrastructure

Mobile Gaming Apps Nicosia 51–200 employees Privately Held

Burny Games is a mobile-first game studio building a portfolio of puzzle titles across iOS and Android, with infrastructure scaled for parallel production. The tech stack reveals a fully operational publishing operation: monetization funnels (Google AdMob, IronSource, AppLovin MAX), player analytics (Amplitude, AppsFlyer), data pipeline (dbt, Dataform, Apache Airflow), and cloud deployment (GCP, AWS, Kubernetes). Active projects span creative tooling (level editor, A/B testing) and operational scaling (multi-tenant infra, partner onboarding), indicating a transition from single-game focus toward a repeatable, multi-title publishing engine.

Tech Stack 37 technologies

Core StackAmplitude AppsFlyer Power BI Tableau dbt Apache Airflow Python Kubernetes Helm AWS Terraform Pulumi ArgoCD GitHub Actions OpenTelemetry Google AdMob IronSource AppLovin MAX iOS Android OneSignal Dataform SQL TikTok Google Unity AppLovin Photoshop GCP Envoy+5 more

What Burny Games Is Building

Challenges

  • Publisher efficiency and revenue
  • Scaling to unicorn status
  • Technical readiness for growth
  • Managing parallel projects
  • Process tooling gaps
  • Game evaluation gaps

Active Projects

  • Creative strategy development
  • Creative production pipeline optimization
  • Infra platform design for multi-tenancy and fault tolerance
  • Current stack support and updates
  • Product delivery configuration improvement
  • Level editor development
  • A/b testing of levels
  • Scouting and game evaluation process design
  • Partner onboarding system
  • New publishing title delivery

Hiring Activity

Decelerating9 roles · 2 in 30d

Department

Design
2
Engineering
2
Marketing
2
Product
2

Seniority

Mid
5
Senior
2
Manager
1
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About Burny Games

Burny Games develops and publishes mobile puzzle games for iOS and Android, targeting casual and mid-core players globally. The studio has launched ten titles in three years, including chart-performing franchises like the Colorwood series and Playdoku. Operations span game design and production (creative strategy, level editing, A/B testing), player acquisition and retention (via AdMob, IronSource, and AppsFlyer), and internal data infrastructure (Python, SQL, Airflow pipelines). The team operates from Nicosia, Cyprus, with active hiring in Ukraine across engineering, design, product, and marketing roles.

HeadquartersNicosia
Company Size51–200 employees
Hiring MarketsUkraine

Frequently Asked Questions

What tech stack does Burny Games use?

Burny Games runs on Unity for game development, Google AdMob and IronSource for monetization, Amplitude and AppsFlyer for analytics, dbt and Dataform for data transformation, Apache Airflow for orchestration, and GCP/AWS with Kubernetes for infrastructure.

What games has Burny Games published?

Burny Games has launched ten titles including Playdoku, Colorwood Sort (reported as #1 growing sorting game globally), Colorwood Words, Colorwood Associations (2M downloads in 4 months), and Colorwood Blocks, among others.

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