Mobile puzzle-game studio with multi-title portfolio and analytics infrastructure
Burny Games is a mobile-first game studio building a portfolio of puzzle titles across iOS and Android, with infrastructure scaled for parallel production. The tech stack reveals a fully operational publishing operation: monetization funnels (Google AdMob, IronSource, AppLovin MAX), player analytics (Amplitude, AppsFlyer), data pipeline (dbt, Dataform, Apache Airflow), and cloud deployment (GCP, AWS, Kubernetes). Active projects span creative tooling (level editor, A/B testing) and operational scaling (multi-tenant infra, partner onboarding), indicating a transition from single-game focus toward a repeatable, multi-title publishing engine.
Burny Games develops and publishes mobile puzzle games for iOS and Android, targeting casual and mid-core players globally. The studio has launched ten titles in three years, including chart-performing franchises like the Colorwood series and Playdoku. Operations span game design and production (creative strategy, level editing, A/B testing), player acquisition and retention (via AdMob, IronSource, and AppsFlyer), and internal data infrastructure (Python, SQL, Airflow pipelines). The team operates from Nicosia, Cyprus, with active hiring in Ukraine across engineering, design, product, and marketing roles.
Burny Games runs on Unity for game development, Google AdMob and IronSource for monetization, Amplitude and AppsFlyer for analytics, dbt and Dataform for data transformation, Apache Airflow for orchestration, and GCP/AWS with Kubernetes for infrastructure.
Burny Games has launched ten titles including Playdoku, Colorwood Sort (reported as #1 growing sorting game globally), Colorwood Words, Colorwood Associations (2M downloads in 4 months), and Colorwood Blocks, among others.
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