Mobile and Connected TV platform for sports teams and venues
YinzCam operates a multi-surface digital platform (mobile apps, websites, Connected TV) for sports franchises and live events, with 150M+ app installs across 150+ professional sports organizations globally. The tech stack reflects dual platform maturity: game-engine heavy (Unity, Unreal, C#, Swift, Kotlin) for mobile clients, paired with backend cloud infrastructure (AWS, DynamoDB, Redshift) and customer data infrastructure (CDP, segmentation). Active hiring skews heavily toward senior engineers (9 of 11 engineering roles), and AR experiences rank prominently in the project roadmap — signaling either a competitive feature push or internal capability building ahead of client demand.
YinzCam builds a unified digital engagement platform connecting sports teams, leagues, and venues to fans across mobile apps, websites, and in-stadium Connected TV systems. The company serves the full spectrum of major sports (NFL, NBA, NHL, MLS, EPL, Liga MX, etc.) and operates real-time infrastructure for game-day activations, ticketing integrations (Ticketmaster partnership as of 2025), and fan data personalization. Core surfaces include native iOS and Android applications, web properties, SSO and fan-authentication services, gamification layers, and IPTV video systems deployed in iconic stadiums. The platform powers both consumer experiences (at-home video, highlights, behind-the-scenes content) and in-venue video storytelling for broadcast and fan engagement.
YinzCam runs game engines (Unity, Unreal Engine) and native mobile SDKs (Swift, Kotlin, Java) on the client side, paired with AWS, DynamoDB, and Redshift for backend services. Development tools include Figma, Jira, Git, and Python for automation.
Active projects include augmented reality experiences for stadiums and teams, native iOS/Android app builds, gameday runbook automation, and root-cause analysis tooling for incident management on game days.
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