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Wizcorp Tech Stack

Work-for-hire game studio specializing in console ports, engine work, and multiplayer systems

Computer Games Suginami, Tokyo 11–50 employees Founded 2008 Public Company

Wizcorp is a 11–50 person game studio in Tokyo owned by Keywords Studios since 2019, operating as a contractor to publishers rather than an IP holder. The tech stack—Unreal Engine 5, Unity, C++, Perforce, and console SDKs (PlayStation, Xbox)—reflects deep platform expertise. Current hiring velocity (28 roles posted in 30 days, heavily weighted to senior and mid-level engineers and designers) combined with active projects in custom engine development, next-gen consoles, and real-time networking suggests the studio is scaling its technical capacity for larger, more complex client mandates.

Tech Stack 23 technologies

Core StackC++ C# Ruby Python Go Java Jira Confluence Houdini Unreal Engine Niagara Maya Unity Git Subversion Perforce PlayStation Bash PowerShell ZBrush Substance Painter WPF Unreal Engine 5

What Wizcorp Is Building

Challenges

  • Reducing repetitive tasks
  • Improving work speed
  • Growth of studio
  • Improving workflow efficiency

Active Projects

  • Next-gen console project
  • Custom engine development
  • Ai logic optimization
  • Real-time networking in games
  • Lobby and matchmaking systems
  • Network optimization

Hiring Activity

Accelerating35 roles · 30 in 30d

Department

Engineering
19
Design
15
Product
1

Seniority

Senior
18
Mid
17
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About Wizcorp

Wizcorp is a work-for-hire game development studio founded in 2008 and based in Suginami, Tokyo. The studio takes contract work from publishers and development partners, providing expertise in porting, core engine systems, optimization, and multiplayer infrastructure across PlayStation, Xbox, and PC platforms. With a stated focus on staff wellbeing and craft-driven development, the studio combines a human-scale operation with access to Keywords Studios' global network and resources. Current operational challenges center on workflow efficiency, reducing repetitive tasks, and managing studio growth as client scope increases.

HeadquartersSuginami, Tokyo
Company Size11–50 employees
Founded2008
Hiring MarketsJapan

Frequently Asked Questions

What game engines does Wizcorp use?

Unreal Engine (including UE5), Unity, and custom engine development. The stack also includes Houdini for procedural content, Maya for modeling, and ZBrush for sculpting.

What platforms does Wizcorp develop for?

PlayStation, Xbox, and Epic Games Store. Current projects include next-gen console work, real-time networking systems, and matchmaking infrastructure.

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