Mobile gaming studio publishing hit games across 1B+ installs
Wildlife Studios operates a portfolio of free-to-play mobile games downloaded over 4.5 billion times globally. The tech stack reveals a dual-engine approach—C++, Objective-C, Java running game engines (Unity, OpenGL) paired with a modern backend infrastructure (Node.js, Go, Kubernetes, PostgreSQL, MongoDB, Redis, Elasticsearch). Active projects signal heavy investment in playables (ads-as-games), internal developer tooling, and payroll automation, while pain-point clustering around scaling backend systems and production bottlenecks suggests the studio is hitting infrastructure limits as portfolio traffic grows.
Wildlife Studios is a São Paulo-based mobile gaming publisher founded in 2011, with offices across Brazil, the United States, and Helsinki. The company develops and operates free-to-play titles for Android and iOS, with a portfolio spanning action, racing, puzzle, and strategy genres. At 500+ employees, the organization is structured around game development (engineering, design, art), studio operations (payroll, finance, legal), and marketing. The hiring mix skews toward mid-level and senior individual contributors, with steady velocity across engineering, marketing, and design roles.
Game development: C++, Objective-C, Java, C#, Unity, OpenGL, WebGL, Pixi.js, Three.js. Backend: Node.js, Go, Kubernetes, PostgreSQL, MongoDB, Redis, Elasticsearch. DevOps: GitLab, Jenkins, Vault, Artifactory, Kubernetes, etcd, NATS. Observability: Datadog, Jaeger.
Core projects: playable ads development, internal developer platform, payroll automation system, scalable data pipelines, infrastructure-as-code standards, and backend scaling. Also active in A/B testing, game maintenance, and M&A integration.
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